I've now had a good night's sleep and a fair few cups of tea. Time to get started!
I've attached a file with all you need in there to help get a proper, working, distributable .PND file for the Pandora.
There is a little bit of work involved, but not too much. It can take a few attempts to get a working .PND though...
The attached file contains two directories -
- The first file is PNDTools.
- The second is all the files you need to make a working .PND. These are actual working scripts etc., created by me. You will need to edit these as follows for your own use.
Firstly you need to adapt the
pandora.sh file (pandora.sh) and
PXML.xml file to your own needs. You will have to edit these files manually (I use Wordpad or Notepad); wherever the name
"pandora" appears , change the name to your own game name (including in the name of the .sh script). These all have to match EXACTLY. You might want to change the email address too, as that's my email address and use your own name. Save your changes and you're ready to
Change the ReadMe file to reflect your app. You can put anything in here, but it should be instructions, keys, copyright info etc.
Add three screenshots to the previews folder (named 01.PNG, 02.PNG and 03.PNG)
Once all the above is done, run the PNDTools.exe. This is a GUI tool that you use to put it into a PROPER .PND that can be distributed on the Repo. It's fairly obvious what needs to go where and it's mainly drag and drop. Grab and drop your
"Media" directory,
ReadMe.txt,
"previews" directoryand
"scripts" directory in the top part. These will now be listed and you can look inside the directories to ensure all is correct.
Now you need to add your
pandora.exe.pnd - grab and drop that in the top part too - a dialogue box will appear. Click "No" - the .pnd should now be seen in the files list.
Click the "Load icon" button and select your icon (.PNG format 64x64 or less - transparency accepted) - make sure that the icon name is the same as used in the .xml file
Click the "LOAD PXML" button and add your PXML.xml (**NOT** the GLB .XML file).
Finally click the "CREATE PND..." button. Name your file (ensure you add ".pnd" to the file name).
You should now have a working .PND file. Run it on a Pandora to test. If the icon shows up and the game runs then you can now distribute it on the Repo.
Hope this helps AND works. Any questions, just shout (very, very loudly as I may not be able to hear you all the way from Brazil!)
