That would be beyond my pay grade. I am very much a Linux newbie.
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Show posts MenuQuote from: MrTAToad on 2010-Sep-15Unfortunately, GLB only ships with a Windows-based compiler. There is simply nothing that can be called from a Linux app, is there?
It could either use GCC directly (after using GPC) or call the C compiler than GLBasic uses...
Quote from: MrTAToad on 2010-Sep-02I have thought about it, but it would not be a lot of help without a Linux-based compiler, would it?
I was wondering whether anyone has thought about doing a GLBasic editor for Linux.
Quote from: Kitty Hello on 2010-Jun-22That is about the only thing you can do with MP3s and not have to pay license fees for* Kitty Hello converts al his music to ... OGG now. Blimey, I hope noone finds out...
Quote from: Kitty Hello on 2010-Jun-19This should be a good test for the new ToS as Gernot is openly taunting Apple by blatantly stating this is written in GLBasic This should put the doomsayers in their place
http://itunes.apple.com/us/app/id376360348?mt=8
Quote from: S. P. Gardebiter on 2010-Jun-18Because the API that Gernot uses supports it Still that API's license doesn't cover you. If you use MP3s in your game, you have to pay the $2,500 license fee.
@Kuron:
Oh really?
Why does PLAYMUSIC support MP3's then?
QuoteAlso MP3 is a very common format, more common than wav. Why is there no need for this and why does PLAYMUSIC support MP3s and PLAYSOUND does not?It is not more common than WAV. The MP3 format is a patented format. It would cost Gernot a lot of money to license it for GLBasic. Given the small community, it would probably knock up the price of GLBasic to around $500 or more.
Quote from: PointOfLight on 2010-Jun-16I'm not going to spend a minimum of $600 for a machine that is basically used to compile an app I wrote somewhere else.Actually, the baseline Mac Mini is now $699, and that is only for 2GB of RAM. Add another $100 to knock it up to 4GB of RAM and actually make it usable.
QuoteThis is a matter of principle, I only use Basic like syntax compilers. I do not know C/C++. I, like many other users of BASIC, I prefer programming in Basic than other more complex languages.I do not disagree with that, but unlike other BASIC dialects, you are going to have to dig into C++ if you want to wrap another engine. GLB just doesn't provide an easy interface for API/DLLs.
QuoteDefinitely yes. I think GLBasic must have more functionality in 3D: Entity system, Particle system, More advanced Audio library (like OpenAL, 2D & 3D sound).A particle system is not part of a 3D engine, it is part of a game engine. Audio engines are rarely even part of a game engine, as audio engines are usually stand-alone. Entity systems are great for game engines, but bad for 3D engines. Game engines are usually up to the person using the programming language and 3D engine to write.
QuoteAnd finaly the glbasic's DDD format is very-very large size (i convert my animated mesh with 100 frames from 3ds to ddd, the size of the file mymesh.ddd exceeds 12 megabytes).Yes, it is pretty bad, but this is true of almost any language or engine that chooses to use a proprietary format instead of directly supporting standard formats.
QuoteAnd I'm not asking a huge feature, but I believe it is necessary to improve the functional GLBasic (in terms of 3D). I am more than confident, if you add a good entity system and particles system, glbasic's users will be more at times.I would agree if the 3D users weren't in the minority. It seems anymore al; peop;e here are interested in is iPhone development. Heck, if Gernot dropped everything but iPhone support, he might even see a sales increase for GLB.