Html5 is getting there

Previous topic - Next topic

Kitty Hello

It's getting useful now. I can interact with C++ and JS now. I started on multitouch and it's almost working. Also!!! This works on the iPad now! (IOS6)
http://www.glbasic.com/beta/Support.html

bigsofty

Well done Gernot, very impressive!  :good:
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

Schranz0r

cool, but not work on S3 :/
White canvas!
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

mentalthink

Hey Gernnot, this it's very different, load in less than 2 seconds, and for me works in Safari, Firefox and Crhome, obviosly I'm in Mac, but now loads very very quick....  :nw: :nw: :nw:

Hark0

#4
Quote from: Kitty Hello on 2013-Aug-31
It's getting useful now. I can interact with C++ and JS now. I started on multitouch and it's almost working. Also!!! This works on the iPad now! (IOS6)
http://www.glbasic.com/beta/Support.html

Wow wow wow... I try my game NOW for html5!

Thanks G!

UPDATE:
Sorry, I think new GLBasic for download... not yet...

and

Tested link on my iPad 1(iOS 5.1), and a beautiful blank (white) canvas... :blink:
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

Kitty Hello

Update: I got multitouch working now!
Aaaand Joystick[0] is the acceleration now. (See link above)

Hark0

Working on Windows 7 - 64bits + Chrome!
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

djtoon

do you need to download a new glbasic beta?

erico

Great!

Works fine on my desktop.
Works fine on Android + chrome as the attached picture shows, but it takes a while to load and it hogs on low fps.

Hark0

Quote from: erico on 2013-Sep-06
Great!

Works fine on my desktop.
Works fine on Android + chrome as the attached picture shows, but it takes a while to load and it hogs on low fps.

+1

I think the size of html5 are huge!
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

erico

checking back on pc, it took a while to load, but I think it was the page.
Kind of like, booting the html page takes a while, then ´loading app´ is quite fast.

Strange, I didn´t notice it on pc first time I ran this.

Hark0

Anyway/option/method for download this test and try OFFLINE?
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

MrTAToad

#12
With a GLBasic program it would just be a case of saving the HTML 5 page and the output.data file

By the way, My C64 loading emulator is now available on my website (http://gipegu.com/HTML5/GLBasic/Misc/C64LoaderEmulator/Commodore.html).  I didn't take into account the slower speed of HTML 5, so the changing of colours isn't as fast as it should be.

MrTAToad

Quote from: Schranz0r on 2013-Aug-31
cool, but not work on S3 :/
White canvas!
Are you using a WebGL compatible browser - the only (decent) one so far is Firefox...

erico

I chrome for android, you may need to enable experimental webgl.
I´m not sure if it makes a difference, but mine was on when I tested.
To enable, type on browser:

about:flags

then...change the webgl flag.