Hi guys!
i'm always converting my libs (to semplify some things like, collision, alimation sprites list, bitmapfont, etc) originally writted for bmax...
now i added support for sprite animations...
all my sprites are in a single png with inside the frames of the animation...
i'm drawing it using polyvectos...
with previus version of glbasic is all ok even if i move the sprites 0.1 pixel
with 8.036 then sprites look like this (with a little blue border) (image attached).
the sprite sheet is png with alphachannel.. (image attached)
how do you think? is my fault?
PS: if i move the sprites exactly 1 pixel each time the blue border do not appears!.
[attachment deleted by admin]
i'm always converting my libs (to semplify some things like, collision, alimation sprites list, bitmapfont, etc) originally writted for bmax...
now i added support for sprite animations...
all my sprites are in a single png with inside the frames of the animation...
i'm drawing it using polyvectos...
with previus version of glbasic is all ok even if i move the sprites 0.1 pixel
with 8.036 then sprites look like this (with a little blue border) (image attached).
the sprite sheet is png with alphachannel.. (image attached)
how do you think? is my fault?
PS: if i move the sprites exactly 1 pixel each time the blue border do not appears!.
[attachment deleted by admin]