Tiles performance for iPhone

Previous topic - Next topic


I'm making an RPG with several tiles per map. I think is better and fast to put all this map tiles in a unique .png file 1024x1024, but I don't know the best way to split the png into 64x64 sprites. Most of you (I believe) use GRABSPRITE but in the manual it says "On the iPhone, this command only works in Portrait mode." and I think is very slow, isn't it?

What about use instead LOADANIM? Do I get best performance? Does it work properly in iPhone?

Kitty Hello

LOADANIM is nice. If you go for a polyvector solution it will probably be faster.


Yeh, POLYVECTOR is best for performance. LOADANIM is easier to use.

RE: The map made out of 64 x 64 tiles for the RPG, is this map going to zoom in and out or rotate at all? If not, no worries. If so, you might want to look at this thread: http://www.glbasic.com/forum/index.php?topic=5057.0