First at all, im thinks im will start from Gernot original post (im hope its ok with you Gernot):
Hi,
since I'm really stuck with the arm64 compilers for iOS and other issues are left open where I can't find the time to fix them, I want you to know that I changed my mind.
I will release the source code of GLBasics libraries, so you can mess with them as you want. It is a lot of work to get it running on other than my PCs, but I made quite a good progress, already.
I also have to see what license to pick for this. You will also see the GLBasic licensing model and be able to generate license keys - I think there is no way to protect it any longer, but it would be unfair to no longer support GLBasis as I did the last decade and leave you at an dead end.
Feel free to post some ideas that spring to your mind, so I can consider them in this process.
My plan is to release a zip file of all you need. If you make changes, you can email them to me and I can resubstiture them and release new zips every now and then. (With a changelog).
I'm so sorry that the support you were used to is no longer possible in full exceeds. I will tell you about all this later - when I find a bit more time...
And for few days ago he have zipped anything down and uploade the to the server in the Bonus forum. The source code is over 3gb zip, but when all tools is removed, its can been under 50mb.
We are now consider which license to been used (which im personally newer will touch that code), where to place the Source Code, and we still want Gernot to mainstream full control over Source Code to him (he have done a GREAT job).
We also search for more developers to join and help Gernot, so glBasic can been even better, mostly focus to ficing bugs etc.
In the final im do have to say thank you,
Gernot!!!