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Messages - Schranz0r

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GLBasic - en / Re: Save a TYPE array object
« on: 2022-May-04 »
You have to code it by your own.

Off Topic / Re: Steam Deck
« on: 2021-Oct-20 »
Holy moly, Dreamerman is back :D

Announcements / Re: New BETA
« on: 2021-Oct-20 »
Haha Qedo :D

Is anyone active on the Steam-Groupchat?
My Steamname: sLiveR :)

GLBasic - en / Re: Access to Buffer Data ?
« on: 2021-Sep-30 »
I ordered a Strato HiDrive account and will set up a Git repository. So we can use Git to act together. But, I failed to clone it. Maybe my work-configuration messes with the private account... I'll have to see.

Oh nice, hopefully you get it running.
Let us know :)

GLBasic - en / Re: Access to Buffer Data ?
« on: 2021-Sep-30 »
There is a way to link it static.
No clue how, maybe we can just use the source?
Sure, why not use it as default :)

SoLoud C-API:

Using the "C" API
The glue file soloud_c.cpp can be found under the "src/c_api" directory.

You can either link to the generated DLL, which exposes the "C" API, or you can include SoLoud C++ sources (or static library) to your project along with the soloud_c.cpp file.

In your C sources, include soloud_c.h header file.

GLBasic - en / Re: Access to Buffer Data ?
« on: 2021-Sep-29 »
Ok, SoLoud is easy to wrapp into GLbasic.
You need the Headers (#include "soloud_c.h") + src-folder an the DLL.
Simple C syntax, i'm done with the start.   

Upload the project later today.

GLBasic - en / Re: Access to Buffer Data ?
« on: 2021-Sep-28 »
I'll try to implement "SoLoud" today.
Looks very easy to work with...

Kind of, yes.
Still hard to master this giant software.

GLBasic - en / Re: Access to Buffer Data ?
« on: 2021-Sep-27 »
They say, nice one :D

Inline / 3rd party / Create sound with OpenAL
« on: 2021-Sep-22 »

this is a small example on how to create sounds with OpenAL.
Found this example here:

Maybe you need the headerfiles and install it (extract in GLBasic_SDK-Folder and you are good to go):

GLBasic - de / Re: Fehlermeldung bei DIM
« on: 2021-Sep-20 »
Code: (glbasic) [Select]
LOCAL uni[]
REDIM uni[35][35][35]

So sollte es gehen.

GLBasic - de / Re: Fehlermeldung bei DIM
« on: 2021-Sep-17 »
Hast du Dim falsch verwendet?

Code: (glbasic) [Select]
DIM uni[35][35][35]

GLBasic - en / Re: Access to Buffer Data ?
« on: 2021-Sep-17 »
Try to implement/use OpenAL.
I can give it a try later today, if you still need this.

Off Topic / Re: DAW for game music
« on: 2021-Aug-17 »
You have to look if its 32bit or 64bit versions of the VST/VSTi.
If you have a 64bit DAW you can normaly use both.

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