Drawanim - Sprcoll ?

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Hi Gernot

Will we be able to get a SPRCOLL command for the new LOADANIM and DRAWANIM functionality.

I'm using an anim strip for my player and an anim strip to hold scenery tiles.  I need to be able to test if animation number 3 of sprite 0 is colliding with animation number 10 of sprite 1 (for example).

It's not possible to detect such a collision at present.  I don't want to have to go down the route of making masks in individual sprites, as that defeats the point of using the tilesets.

Kitty Hello

K, I'll add that.


Thanks... this one will be a big help for my game.