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Messages - Moru

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You could also use the array for the map data instead of the sprite/box collision. Just convert the screen coordinates of your player and compare to the map data to decide of there is a collision or not. This should also have the added benefit of being pretty fast compared to sprite collision tests.

Example of what I mean:

Good timing for a Thrust remake! I tried this one and it's pretty fun

Except it's not very well made. Apparently the world is made of a gigantic .png file and collisions were handmade separately so very hard to make new levels.

Looking forward to see your version!

Off Topic / LEd - Tilemap Editor
« on: 2020-Sep-26 »
Looks promising, has auto-tiling like rpg-maker and is open source.

GLBasic - en / Re: Box2D released 2.4.0
« on: 2020-Aug-20 »
Sorry about dead link, I completely forgot to put it up again after I changed providers a few times. Was thinking of just putting them on Github instead of paying for hosting. Attaching the base64 code here for the moment.

Bug Reports / Re: kerning issue?
« on: 2020-May-03 »
A font can have any number of colors. In old times rainbow colors on the font was not uncommon :-) I guess you need to tell the computer what really is the background color if you aren't using a transparent image for the font (If that is possible even)

Yes, it's damaged but I think you can find the file in your samples folder (GLBasic\Samples\_Projects_\

Bug Reports / Re: exe with trojan
« on: 2020-Feb-29 »
I can recommend ESet Nod32 Antivirus Erico, it’s a great piece of software and does not slow down your computer in the same way many other antivirus do.

It does not matter what antivirus the developer runs, the problem comes when the customers gets warnings and the developers reputation is shot. And all antivirus programs slows down your computer, it's just a matter how much.

Get all antivirus programs and test your game on them before releasing :-)

Off Topic / Re: one night Fight ..
« on: 2020-Feb-29 »
Hah! I was just thinking of that one last week. One of the best tower defence games I know :-)

Nice, what did you do? I looked all over and could find nothing that would help.

Bug Reports / Re: Netwebget$
« on: 2019-Dec-04 »
A hardcoded value or a byte hash of the whole request including the values and a secret salt? If you just do a hardcoded value it's easy to read it out with a proxy or network sniffer. If you include an encrypted field with time code and the hash of the whole URL, it gets a lot harder to fake. I did something similar about 10 years ago but seems the files are not on the forum any more. If interested I could dig it out but it's most likely not working any more, think the encryption commands work differently both in php and GLBasic now.

Off Topic / Re: Voxels are the future!
« on: 2019-Dec-01 »
... you will probably get stupid enemies like minecraft or buggy people like GTA...

One way of solving this is by making the enemies zombies. Maybe that is why there is so many survival games with zombies? They are supposed to be stupid and the buggy behaviour works wonders for this. Just look at "7 days to die". Yes, you can build a fort but the zombies will just smash whatever is in the way to get to you. If you dig yourself down into the rock, they will just dig at the rock until they get to you. The environment is fully destructible and if you take out the support for a house on poles, the whole house comes tumbling down. Not as nice as the example video though, it's more like minecraft sand falling down.

Btw, I don't think you could actually change the world in Outcast?

Why not make the controls remappable? I think there were some code around for that on the forums. It's always nice if you can remap the controls to something that works better for you, or if one has some controller or keyboard that you didn't think of when you made the game.

Bug Reports / Re: Netwebget$
« on: 2019-Nov-01 »
Make sure you clean up the data on the server side also, or you will get funny people sending garbage to your server with javascript :-)

Bug Reports / Please create first. (solved)
« on: 2019-Oct-28 »
Just in case someone has this problem again.

My daughter wanted to play around with GLBasic and created a project. She is of the younger generation that never had problems with native characters in filenames (åäö for example). We spent a few minutes searching errors and testing old projects before I saw what the name of the project was :-)

So, if you get this error message:

Please create first.

Make sure that your project name does not contain any funny characters. For safety reasons stay with A-Z,.-_ and numbers. :-)

Seems city/dungeon generators is in right now, saw this on hackernews today. There are some links to other generators in the comments. It's most likey javascript but maybe some ideas can be sparked from the images? :-)

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