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Messages - bigsofty

#2716
Hi,

Some, mainly pocket pc, questions Gernot,

1) How do you stop a GLBasic program that is stuck in an infinte loop?

2) What commands access the joypad/buttons of a PDA from with GLBasic?

3) How do you access the stylus of a PDA from within GLBasic?

4) Is there anyway to get system information from GLBasic when running on a PDA (Screensize/Colurs available/Memory/ SD Card installed/size etc...)

Thanks for any answers,

Ian
#2717
GLBasic - en / types
2006-Apr-06
Types in Blitz are more akin to dynamically allocated objects, with one 'type var' linking to the next via a linked list. Gernots, allhthough using dynamic arrays, are based on static data structures.

I prefer Gernots.
#2718
Quote from: SyntheticMy thoughts exactly. I've used quite a few of the newer BASICs out there and this one takes the cake. None could match the speed of GL BASIC. The addition of inline c++ code makes it even better. Not to mention that Gernot is a great help and  puts forth an excellent effort to assist the community. I'm looking forward to my up coming purchase of GL BASIC next week when I get paid. =)
I totaly agree! :)

Ian
#2719
Yep, that did the trick Gernot. Now all I got to is wait for my PDA! ;)

This is a powerfull cross-compiler, its a great product, I cant see how you can not become extremely rich selling it. Good luck.

Ian

P.S. I would always keep your main website downloadable version the most uptodate, as it isnt obvious that the version you are downloading is not the latest.
#2720
OK I load the 3DMaze Demo,

Build-MultiPlatform for WINCE...

_______________________________________
*** Configuration: WINCE ***
*** ERROR - Please set project settings for this platform


So I set the project option to WINCE/60hz/240x320Rez.

Build-MultiPlatform for WINCE...


_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.069 - 2D, WIN32
compiling...
3DMaze.gbas (6 KB)
"3DMaze.gbas"(25) error : no valid license for this feature : X_MIPMAPPING


I remove the X_MIPMAPPING line...

Build-MultiPlatform for WINCE...


_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.069 - 2D, WIN32
compiling...
3DMaze.gbas (6 KB)
"3DMaze.gbas"(36) error : no valid license for this feature : X_MAKE3D


I have download the SDK 2 times now, its allways V.2006.069?


Ian
#2721
Got this error with the latest build of the Demo, when trying to compile for WINCE?

Ian
#2722
Hehe, nice Gernot, the latest demo release answers all my questions.


Ian
#2723
Wow, congrats, just what I needed... :)

Ian
#2724
Nice reply Gernot, ty.

I would prefer an emulator as you can increase and decrease the speed to emulate different PDAs and possibly different hardware configurations.

May I suggest you release a full version of you SDK (3d+Network) but limit it to very small programs, say 50 lines? This would allow anyone to check out their specific feature of interest. A seperate, fullyfunctional version for registered users, this would stop hackers?

Currently, for PockPC/Linux users there is no way to evaluate your product, which is a pitty as it got great potential on the platforms.


Ian
#2725
Im interested in this feature but I am new to the Pocket PC/Smartphone market. Is there a market? If so, how large?

Can someone recomend an emulator that covers this O.S.?

Is there anyway to test the PPC 3D functionality without have to purchase the whole SDK?

Ian