Hey Gernot,

I've been playing with GLB for a bit now and I was just wondering how hard it would be to create a set of commands that create 3D objects?

What I mean is, rather than the user developing their own functions for creating spheres, cubes, torus' etc., they could simply type in...

`//Create a sphere`

CreateSphere(objNum, objSize)

Instead of...

`FUNCTION CreateSphere: num, r, n, col`

LOCAL i,j, theta1, theta2, theta3, pi

pi = ACOS(0)*2

IF r < 0 THEN r = -r

IF n < 4 THEN n = 4

X_AUTONORMALS 2 // smooth edges

X_OBJSTART num

FOR j=0 TO INTEGER(n/2) -1

theta1 = j * 2*pi / n - pi/2;

theta2 = (j + 1) * 2*pi / n - pi/2;

FOR i=0 TO n

theta3 = i * 2*pi / n;

X_OBJADDVERTEX r*COS(theta2) * COS(theta3), r*SIN(theta2), _

r*COS(theta2) * SIN(theta3), i/n, 2*(j+1)/n, col

X_OBJADDVERTEX r*COS(theta1) * COS(theta3), r*SIN(theta1), _

r*COS(theta1) * SIN(theta3), i/n, 2*j/n, col

NEXT

X_OBJNEWGROUP

NEXT

X_OBJEND

ENDFUNCTION // n

And then calling...

`CreateSphere(sphere, 18, 12, RGB(255,255,255))`

It's just something that seems a little more user-friendly for beginners, especially those who don't understand geometry all that well (like me!).

The best part could be that the user could still manually create the objects via code instead of the compiler auto-generating it through one command, allowing for more advanced users more options.

What do other, more seasoned users of GLBasic think?