One of my biggest, incomplete projects to date (I've been working on the idea since 2009) thrives off of the integration of a built-in level editor to allow the player to build their own worlds, thus hopefully increasing the replay value.
I was just wondering if anyone here has made a 3D level editor with GLB? I've made plenty of them in DarkBASIC. I'm going to try to do it with GLB once I have the full version, and I'm excited because I think I could build my own custom meshes in the editor thanks to the "add vertex" commands. Has anyone done that before? I think it would be great for level editors!
If you have made a 3D level editor, can you post a screen shot or two and tell me how you did things? I've always loved level editors and they're always fun to code, especially in a new language! I'm going to try and make a 2D one later this week, I'll post back when I've got it running. It will be my first GLB program!
