Get and store RGB values per pixel on a sprite.

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Quote from: fuzzy70 on 2014-Nov-09
"HEX is one of those odd things to get going with, but when "The Penny Drops" so to speak it can make a lot of things easier."

Now that is a statement! :good:

I recall bits of that idea from the very little asm and machine code on the trs-80 ages ago, something I never advanced.
Now a days I automatically associate hex with ASM and as I hear it...I quickly sneak and squeak into the closest shadows. :D ...but I´m curious about it on today´s processors.