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Messages - SnooPI

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I think a lot of people have no idea of the work you have done.

You have my respect Hemlos.

FAQ / Re: Missing Forums Attachments
« on: 2021-Mar-31 »
I confirm, these attachments are corrupted.
Either the end of the archive is incorrect, or the archive is completely corrupted.
Tested with Winrar 5.
Maybe this is a problem with Winrar but I doubt it as I don't have this kind of problem with attachments in recent posts.
Also, the attachment of one of these posts was compressed with my Winrar 5.

FAQ / Re: Missing Forums Attachments
« on: 2021-Mar-31 »
oh ok... thanks for the information Hemlos.

Code Snippets / Re: CUSTOM SHOEBOX
« on: 2021-Mar-31 »
I had coded a similar style routine for my MJPEG encoder/decoder but yours is much more finalized.
It's really ingenious and even if the Shoebox function bug is fixed in the beta version, still very useful.

Unfortunately I don't do Android anymore at the moment, I should come back to it (I still haven't used AS  :()

Very good work Qedo  :good:

Off Topic / Re: DLB/GLB
« on: 2021-Mar-17 »
Hey! Very good idea Gernot!
This tool could create a GLB project which could only be compiled with GLBasic.

Why haven't I thought about it before?  ::) 
Thank you!  :good:

Off Topic / Re: DLB/GLB
« on: 2021-Mar-16 »
 :D   Nice and funny comparison Gernot  :good:

No, no, I had no intention of selling it.
It was even planned to make it an open-source project for the first version.
But hey, now that you mention it, it might not be such a bad idea if the product looks good to you for a pro version  ;)  we'll talk about it if that happens.

In any case I have to finish the engine before and I have already fallen behind.
I've been behind on all my projects for a few years, even for my job, I'm not sure why... Fatigue, old age  :sick:  but maybe also general demotivation, that's why I try to find new motivating projects.

Anyway, thank you for the answers and have a good day.

Damn, bad news  :(
I admit that for the moment I still only use the old version, so I don't have this kind of problem.

It seems that there are quite a few issues with the Steam version, I hope Gernot can fix them (I would like to help him but I don't know how).

Good luck Bigsofty  :|

Off Topic / Re: DLB/GLB
« on: 2021-Mar-16 »
I plan to use SGEngine and therefore Irrlicht (and therefore the best interface depending on the platform, which is much better for speed) and wanted to make a level editor with GLB incorporated in it.
For example, create a 3D map, place the characters, sounds, etc ... and retrieve their "variables" (position, rotation, volume, etc.) directly in the GLB incorporated without having to create them... in short, a small game maker.
Yes I know, I see a little too big I think  :D

That's why I needed Gernot's agreement.
But hey, I think I'll calm down and try to finish my SGEngine before I consider going any further.
In fact, it was while testing Coppercube that I had this idea.

I hope I was clearer in my explanations  ;)

Off Topic / Re: DLB/GLB
« on: 2021-Mar-14 »
GLBasic  :-[ ...but a version that would only use the wrapper for display (and therefore DX on Windows, that's why I called it DLB, which by the way is a bad idea because it will use GL on others platforms ::))
Yes I knew you couldn't like it, that's why I wanted to ask your opinion before  ;)

Well, I think I'll continue my wrapper and later just create a level editor with that wrapper's GUI (after all, it's already a lot of work and I don't have too much time).
We will see later for the integration (or not) of the basic in it... maybe a very simplified version.

Off Topic / DLB/GLB
« on: 2021-Mar-13 »
I really like GLB, but I would like to know if I can do what I want with it before continuing.

I'm going to need Gernot's agreement if I want to do what I want.

Either I just make a wrapper, or I make a game maker like but with the ability to code inside like GLB.

Inline / 3rd party / Re: imGUI for GLBasic
« on: 2021-Feb-16 »
It looks cool Schranz0r! 
I haven't tested it yet (I'm tired) but why don't you make a wrapper in the form of a library instead?
It seems to me that then it would be easier to import the functions with the GLB IMPORT function... no?  O_O

I would look at this more carefully once tested completely... good job!  :good:

3D-snippets / Re: SGEngine
« on: 2021-Feb-14 »
-The Irrlicht wrapper is not just a simple transcription of Irrlicht functions, it's a little more complex.
-The engine uses 2 wrappers, one for Irrlicht but also another for irrKlang (for 3D sound)
-In the future, I plan to add AI and then more advanced physics.
So it's not only Irrlicht Engine,  it's SGEngine  ;)

Thanks Schranz0r, as I know you worked on a wrapper for Irrlicht, you might be able to help me later when you have time.

Yes Bigsofty, it's very interesting, thanks Gernot  :)

3D-snippets / Re: SGEngine
« on: 2021-Feb-13 »
I don't know (I wasted a lot of time in my work) but I think I can work on it in parallel, I would say 1 month or 2 to make it complete with all the examples.
But during the development I will put the updates online so that you can test them.

Thank you for your support  :booze:

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