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*NEW* Current Version on STEAM16.026
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#1
Bug Reports / Re: X_PRINT
Last post by Kitty Hello - Today at 6:03
I think the kerning is not implemented. yet? Maybe?
#2
thanks.

now currectly, im got distracted by two other game projects that needs to been finished in few days. Spectrum Next stuff.

Im got a 5th theme im can uses for some intermission levels. hey.
#3
IT WORKSSSS  8)  8)  8)
Thank you for your patience with an annoying newbie like me, Qedo.  :)  :)
#4
Late to this... really nice clone of HERO which I love on my Atari 2600, great work!
#5
Tutorials / Re: Chat.GPT
Last post by loftcat - 2023-May-22
Ooh that's good. I'm amazed it recognises languages out of the mainstream. Could be useful for when I forget little bits of syntax.
#6
Bug Reports / Re: GLBasic failing to display...
Last post by Qedo - 2023-May-22
sorry, i confused DOS with GLB command
instead of LOADSPRITE "..\icon.bmp",0
try
LOCAL ok = SETCURRENTDIR("..") // One up level
LOADSPRITE "icon.bmp",0

provided that the bmp file resides in the parent folder
#7
Bug Reports / Re: GLBasic failing to display...
Last post by Qedo - 2023-May-22
Your source code?
#8
This time, it fail to compile :(

This is what it says

compiling:
C:\Users\wyzhe\AppData\Local\Temp\glbasic\gpc_temp0.cpp: In function 'int __GLBASIC__::__MainGameSub_()':
C:\Users\wyzhe\AppData\Local\Temp\glbasic\gpc_temp0.cpp:22:19: error: incomplete universal character name \U
 LOADSPRITE( CGStr("C:\Users\wyzhe\Desktop\SPRITE\icon.bmp"),0);
                   ^
*** FATAL ERROR - Please post this output in the forum
#9
Bug Reports / Re: GLBasic failing to display...
Last post by Qedo - 2023-May-22
maybe I understood, try:
LOADSPRITE "..\icon.bmp",0
#10
I already did that , still not working. :'(
The one thing that surprises me, is that, it is an image generated by GLBasic itself in the program