My First GLBasic App

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aroldo

Here is the link to my first application done in GLBasic!

https://developer.palm.com/appredirect/?packageid=com.apdconsultinginc.metrobeat

Here is the YouTube link:

http://www.youtube.com/watch?v=2k22vIiEX1c&context=C33561baADOEgsToPDskKVGUajL8FfGiykIxmQbFRo

It is a metronome for musicians.
I sent the application for approval by HP and it is posted on the HP App catalog for Palm Pre and Pre 2 phones.
I had no issues getting the app approved, thanks to Gernot and the GLBasic forum I was able to avoid the pitfalls!
I will be submitting the HP Touchpad version and the iOS for iPhone and iPad soon.
It took a while to make the application auto re-size to the appropriate device.

I developed other games for WebOS using the Mojo and Enyo frameworks.
Now I am converting them to GLBasic.


Please check it out!

The GLBasic and it's Community Rocks!!!


[a http://apd-games.com/][img http://apd-games.com/images/APDGames135.png][/a]
MacBook Pro OS X El Capitan
XCode Version 7
iPhone 6 running  iOS 9
iPad Mini running  iOS 7.1
Galaxy S5
Dell Latitude Windows 8 Enterprise
Palm Pre, Palm Pre2

matchy


Kitty Hello

very nice and polished!

spicypixel



This also looks nice for inspiration but I do like the simplicity of your app :)
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

aroldo

Thank you guys!  :nw:

I had to change the UI many times until I was satisfied it was simple and easy to use.
Today I submitted the HD version for the HP Touchpad, it should be published in the next 2 weeks.
The code is exactly the same, but because of the screen size I had to have a separate compilation.
Tonight I will start the submission process to Apple, this is my first time submitting to Apple. I will keep my fingers crossed!

Gernot it there a way that I could have one IPK for both Pre and Touchpad? The same for iPhone and iPad?
[a http://apd-games.com/][img http://apd-games.com/images/APDGames135.png][/a]
MacBook Pro OS X El Capitan
XCode Version 7
iPhone 6 running  iOS 9
iPad Mini running  iOS 7.1
Galaxy S5
Dell Latitude Windows 8 Enterprise
Palm Pre, Palm Pre2

ampos

That's nothing with Gernot but you.

You setup your proyect screen size to 2000x2000 and read GETSCREENSIZE to get the device's resolution: 1024x768 for TP, 640x400 Pre, 640x480 Pre2, 800x480 Pre3...
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

aroldo

Ampos thank you for.the info, I did not know about it.

Regarding the images I use in my apps, is there a way to resize them based on the screen resolution after I load them?
[a http://apd-games.com/][img http://apd-games.com/images/APDGames135.png][/a]
MacBook Pro OS X El Capitan
XCode Version 7
iPhone 6 running  iOS 9
iPad Mini running  iOS 7.1
Galaxy S5
Dell Latitude Windows 8 Enterprise
Palm Pre, Palm Pre2

ampos

Oh yes, at least 3 systems. 2 by me and 1 by Crivens.

-Z PROYECT http://www.glbasic.com/forum/index.php?topic=7145.0

-USSS: http://www.glbasic.com/forum/index.php?topic=6906.0

Look for them at snipets subforum.

If your proyect is finished, the easiest system for you is USSS, as it can be easily implemented in existing code.
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

mrplant

That looks great on the video there..
How are you getting the iOS UI controls up? Is your app a mix of glbasic and objective c?

erico

Quote from: spicypixel on 2012-Feb-21

This also looks nice for inspiration but I do like the simplicity of your app :)

no Valsa?  :P