Not too bad at all...
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Show posts MenuQuote from: GernotFrischOK. We've already started on an OpenGL wrapper. If only I could find it....OpenGL Wrapper for GLBasic? Any info? If its a lib that can allow me to insert OpenGL commands directly into my GLBasic source, without having to resort to in-line C, then that would be REALLY helpful!
Quote from: Brice ManuelReally?QuoteGLBasic is not the same, it is superior in many ways.Sorry, but how is this supposed to replace 100s or even 1000s of lines of traditional DATA?
I still miss traditional read/data/restore and that is the ONLY reason that I only use GLBasic for prototyping and not for final projects.
OPENFILE() WRITEBYTE(), WRITEWORD(), WRITEWORD(). WRITEIEEE(), WRITESTR(), WRITELONG(), CLOSEFILE()
OPENFILE(), READBYTE(), READWORD(), READIEEE(), READSTR(), READLINE(), READLONG(), CLOSEFILE()
Quicker to compile, more compact, portable and you don't waste dynamic memory with two copies of the same data (1 in the array and one sitting as a reference).
Quote from: GernotFrischThese headers are win32 only, IIRC. Do you need mac headers?Well, my game expands a little on the GL support and uses some other inline C, so I suppose yes, if I want to eventually port it to Mac and other platforms. To be honest I was going to do the win32 version first and then convert to other platforms.
Current Version:
5.055000
Opening Internet-Connection
Opening Info-File
Reading Update Information
Version:
4.279
No Update available. GLBasic is up to date.
Ende.
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