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Messages - Steinbock

#1
3D-snippets / Re: SGEngine
2021-Feb-12
Wow, great work  :good:
#2
Beta Tests / Re: SGEngine
2020-Dec-06
Hi SnooPI

Unfortunatley i cannot help you because i also have no linux. But I am anyway interested on your project.
I am working on a dungeon crawler project and it is already running fin with native GLBasic 3D. But maby with Irrlicht i could improve light-settings.

Here a picture of the editor



#3
Hi Quedo

As i am working on this project https://www.glbasic.com/forum/index.php?topic=11154.0 with X_SPRITE it seems at least here no issue
#4
Hello kirkdev

The C-files are located at "%appdata%\..\Local\Temp\glbasic\".
To get there
-  press WINKEY+R
-  type "%appdata%\.."
-  windows explorer will open and the you can go to folder "\Local\Temp\glbasic\"




#5
I did a very basic scanline shader already with ALPHAMODE. But at the moment this has no priority. But at the end  it should look similar to "Super Hydorah"
https://www.youtube.com/watch?v=pi-xu06RdO8
For now I'm working on soundFX and first level BGM.
#6
I'm just a hobby programmer too, but my thoughts were to taking unpaid holydays from my fixed job to gain more time to program.
But I think I will not make the kickstarter. It seems to be a (to) big risk for me.
#7
Hi all.

I'm thinking and thinking around..  ;/ and i don't knoww..
Should I make a kickstarter campaign? Is here anyone who made experience with it?
#8
Short time developement...  :good: cool idea. Will try your game after work.
#9
The slowdown is not an issue  :whistle: this keys ar for test purpose to set different FPS.
1 =   2 FPS
2 = 15 FPS
3 = 30 FPS
4 = 60 FPS
5 = if VSYNC of graphic is off , highest possible FPS

I just forgot to take it out for the demo  ;/


#10
Well. In the attachement you will find a short demo (endlessloop) to get the feel of the game.
Of course it's uncomplete. Just unzip to your desired folder.

Move = arrowkeys
Shoot = spacekey
#11
It's all done with X_SPRITE, without any optimization.
#12
Funny,. Somehow also I thinking about changing now away from Android. But in my case it's because I now see behind marketing. So I'ts nearly impossible as an unknown "real independent" developer to get anything. It's so many fakery behind the scene  :( 
#13
Some small progress done:
- gameplay -> weapon change
- graphics -> palmtrees, bungalows, octopus

see updated video on website
#14
@bigsofty
Yes, Space Harrier is the main influence
@MrPlow
The video is 30fps but on real hardware (normal Intel onboard graphic) it runs on 60fps  :)
It's all written in GlBasic. In my opinion GlBasic is heavy underrated. Performance is good and it doesn't have this huge overload like Unity
@erico
It seems since 3D-polygon graphics came, no one made anymore games like this (except bad 3D remakes)
#15
Hi all

After few projects I did with Unity it's time to do something for RETRO-memories.
And what's better to program this as GlBasic? Well, I found nothing.
I started a new game project. It's still very early state but if you like you can watch the actual state on my site mountainsoft.ch.



Edit 01.05.2018: @post #11 short demo for download