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Kitty Hello

Quote from: erico on 2011-Mar-16
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I like that one best. Rounded corners are the best. My old image was also rendered, but I lost the render program and then could not make high-res images anymore. So I re-painted it using Corel Draw to get a vector image of the cubes:


It would be cool to have a png with a transparent background for use.

erico

thinking on a page layout + logo that matches it, I came up with this so far...
...platform icons and language, as well as general position of objects will change,
what do you guys think?

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Ian Price

What's MultiplatAform? :P ;)

It looks nice and clean, but the font's not quite right.

Perhaps there should be a hyphon between Multi and Platform too?
I came. I saw. I played.

erico

Quote from: Ian Price on 2011-Mar-17
What's MultiplatAform? :P ;)

those are really special class A platforms! glbasic works with many typos of plataforms hehe :P

fonts are not the specialty of the house, I was thinking of creating a new one based on the displayed one,
any suggestions ? what about the hyphon? should I use it?

erico

#79
some color test, this could go on forever...
suggestions?

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MrTAToad

Like the logo.

Its certainly eye-catching.  Its probably a bit too bright though.

erico

Quote from: MrTAToad on 2011-Mar-18
Like the logo.
Its certainly eye-catching.  Its probably a bit too bright though.

bright? oh mine, it seems a little dark here actually. Do you mean the highlights?

I Tried to come up with a logo that doesn't look 100% render. Looks a little crafted.
It sure has to be something you wanna touch...
Glad you liked it.

Any suggestions on the font?
Whats glbsaic's original font?

matchy

erico, they are fantastic general designs. Sorry I'm late to the thread.

Although the logo is nice, I've wondered about the concept of displaying the cubes in 3D code, preferably object or light animated. Can what is drawn in paint vector be reproduced, or at least in 2D?

erico

#83
Quote from: matchy on 2011-Mar-18
erico, they are fantastic general designs. Sorry I'm late to the thread.

Although the logo is nice, I've wondered about the concept of displaying the cubes in 3D code, preferably object or light animated. Can what is drawn in paint vector be reproduced, or at least in 2D?

Logo comes out of lightwave 3d as a PSD(photoshop) composition, ground and its shadows comes from another rendered file. This file can become anything 2d, PNG+alpha etc.

I have the object as an object file layered: 5 cubes(each with its own surface name),studio(ground).
They are positioned inside lightwave's layout (scene file). They are lighted there too, mainly radiosity from a gradient background+attack linear light to produce the lighter areas+general areal light to produce depth and shadows.
Textures are all procedural, mainly basic surface settings and a fractal bump map to produce the tone changing sides.

To get to a similar result in real time code, textures should be baked on the poligons(UV), you would have to deal the specular highlights inside the code. shadow too.

what do you have in mind?

MrTAToad

I think the website uses a font called "ShadowH1a" or could be the style...  I think the font used would be better as either Arial or Helvetical.

I think the yellow part is a bit too bright - starts with a slightly light green or so.

matchy

Quote from: erico on 2011-Mar-18
To get to a similar result in real time code, textures should be baked on the poligons(UV), you would have to deal the specular highlights inside the code. shadow too.

what do you have in mind?
=D

Although not directly related to the website design, by example I think a logo consistancy would need to be transferable in different mediums, such as print where colouring may be limited, like for a buisness card or t-shirt.  :P

So in this case, perhaps you could post two images? For example a (greyscale) texture map and a (greyscale) bump map for one cube side. This way we could experiment on lighting and animation in code for splash screens.  ;)

erico

Quote from: matchy on 2011-Mar-18

Although not directly related to the website design, by example I think a logo consistancy would need to be transferable in different mediums, such as print where colouring may be limited, like for a buisness card or t-shirt.  :P

So in this case, perhaps you could post two images? For example a (greyscale) texture map and a (greyscale) bump map for one cube side. This way we could experiment on lighting and animation in code for splash screens.  ;)

Current logo consistency is fine. The original PSD composed can become all needed logos for all mediuns, cmyk print, and so on.
Reduced versions, clean colors ou 2 color mode black or white background is also possible. If such a logo is approved to use, I can render the variations. no prob.

I didn't quite understand what you mean on the second paragraph.
you need the texture +bump of one of the cubes side in bw? I figure you mean to copy it over the other sides and colorize in code?

I will see to bake one of the cubes, have the object, uv bump, uv texture in bw.
I see there is someone on another thread needing exactly this to test  importing and so on of lightwave objects so I may as well have it done for that too.

erico

Quote from: MrTAToad on 2011-Mar-18
I think the website uses a font called "ShadowH1a" or could be the style...  I think the font used would be better as either Arial or Helvetical.

I think the yellow part is a bit too bright - starts with a slightly light green or so.

thanks will check those fonts...helvetica is the universal design font hehe, could be used.
I think the best would be to set a font reference and create a new one over.

yellow part? you mean the background degradee or the yellow cube?
anyway , for the logo, all colors are tuned on an extra layer in photoshop and are very well controlled.
The background degradee is just a test, white seems to put more value on the logo in my opinion hehe

erico

Matchy, just posted a ZIP file containing:

cube object in lightwave format
cube object in obj format
bump texture
color texture

for some reason when I export the obj and re import it again to check the uvmap comes up f...ed up.
I will have to see to export it in a different way if its not working.

I posted the ZIP file on this thread ( Blender export filter for GLBasic .dda):
http://www.glbasic.com/forum/index.php?topic=216.15

Is that what you need? let me know how the OBJ and is UV works out.

erico

#89
Trying out fonts for glbasic logo I came into this nice online tool to help choose font, thought to share it:
http://wordmark.it/

if you work with design ou web page  or anything graphical, this is a must