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Messages - erico

#16
Don´t worry about topics, we are all into GLB topic :)

Yes I too recall a problem with full screen and also loading assets during game and not before opening a screen.
Maybe within parallels the issues are the same? If so, we might want to keep that in mind and documented for compatibility :)
#17
Quote from: loftcat on 2022-Nov-02
...
Let me know if there's any else simple you'd like me to try.

Sure! Thanks for your time.
Here are 2 of them on itchio:

https://ericomont.itch.io/ptvii
https://ericomont.itch.io/mrulv246-hadleys-hope

Just hit download, unzip and run.
They should work fine and they use PLAYMUSIC.

I will PM you keys to both my Steam games, they also use PLAYMUSIC.
Maybe this will bring more light into the issue of Parallels.
#18
Quote from: loftcat on 2022-Nov-01
Lovely game and beautiful graphics! Works on my i3 fine, but for some reason it won't run on my Macbook M1 (running Parallels). When trying to start from Steam or the exe file nothing starts up. Probably not a big issue as will only be a small minority of users playing on Macs but thought it might be useful feedback.

Thanks Loftcat. That feedback is important. A bunch of users do use parallels to run my games and as far as I knew things were going ok.
I hope it is something related to music but Gravedigger EX uses playmusic too and I had no complains. Could it be because of the fullscreen? The said game is windowed.

The more successful of my games sell something like 150 copies so every user counts a lot.
Hopefully one day I will break the 1000 barrier :)   
#19
Ah yes, this game is pretty much very complete in its contents, just the music issue you raised needs attention.
#20
It works with the xbox controller as that is the one I have for testing.
I will see to update the games on steam early next year if possible.

Thanks for testing Spacefractal!
#21
Yep, I need to do that to all my games currently using PLAYMUSIC.
Also update their page graphics e fixing some little bugs, most specially the support for 3 joysticks on BurgerLord.

That will require a bit of time, I don´t think I will be able to do it this year, also, about burger lord it is best I add a few more enemies and some extra 64 stages :)
#22
Yep, that api part is what might be tricky. Would I be able to read the head track and the controls? Like joysticks and mouse?
A friend said everything has to go through some facebook app, but I don´t know. I also heard it got "jailbroke" few weeks ago, so let´s see.
If all goes fine I might be able to test something within this year.
#23
Since computers nowadays are ridiculously fast compared to 8bit, this issue should not be a problem unless you are dealing with really huge amounts of data or very complex calculations.
Anyways, what Moru said is the best answer, you can use the profiler to check that.
#24
Even with stuff very well documented, in and outside of the code, that happens to me too.
It is usually a matter of spending 2-4 days messing with the code so stuff starts to come back.
My problem is usually the variable´s relationship, the algo itself, not quite the meaning of things.
#25
Thanks for the heads up, I will sure be trying web compile this year and this will help.
#26
Did anyone here try that out? My professor advisor is going to purchase a couple of these and I wonder if it is possible to rock them under GLB.
If no one tried it before, well, I will have a chance to check it in a few months and will let you guys know how it goes.
#27
Also, legacy as a lower level support is something I enjoy. My GLB games for PC are on the market for quite some years over a few windows versions and it all runs fine, no need for me to tackle anything. This is very nice as I don´t take well to have to update ones own app every year because of system something or whatever. My games are made to sell over a long period of time, not all in one, so it all works great for me.
#28
That is superbly nice! I build a wood and cardboard 3d maze last year out of an interesting design I found on the webs.
The maze is my own. I intended to add a sort of dungeon game over it, but never got too deep into it. :)
#29
Probably going to keep legacy support as long as possible.
There are versions that will compile fine even on WinCE.
#30
Quote from: Kitty Hello on 2022-Sep-05
I see. A port to cmake is overdue. That way you could open it in e.g. QtCreator on Linux or Mac and it "should" run.
Currently, my arm is broken, however.  :help:
Oh man, that is bad. Get well fast! :)
Broke my right hand sow years ago. I could do single hand coding but photoshoping was quite impossible.