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Messages - Qedo

#46
GLBasic - en / OPENGLES
2022-Aug-19
Hi everyone, I ask you this question:
Can GLB use OPENGLES 2.0?
Because in the \ Compiler \ platform \ android \ lib folder there is the libGLESv2.so file where the functions of version 2.0 are present
In a thread from several years ago Gernot recommended using the ES1.1 version for compatibility issues only it was running Android 1.6 at the time.
Water has passed under the bridge and it would be useful to be able to use something more recent.
If it were possible to use 2.0, is there a procedure to be performed or is everything transparent?
Thank you
Ciao
#47
Very interesting dreamerman here there is to study hard  :nw:
I didn't think there were so many algorithms on this topic
Thanks so much for sharing :booze:
#48
Hi all, finally after Fastmem2sprite here is the solution also for Fastsprite2mem.
The combination of the two functions gives fastest  results, almost 400 fps.
Unfortunately Fastsprite2mem (unlike Fastmem2sprite) only works only with 2 ^ n size dims and also does not work with OpenglES because the glGetTexImage function is missing,  :rant:.
I added the optional mirror parameter for both to reverse the image since opengl puts it upside down.
Try and let them know. I think you will use them in your programs  =D
Ciao
#49
good Dreamerman, and I still have to finish my first game.  :blink:
#50
Steam 16,947? sorry but bugs never seen
#51
https://www.glbasic.com/forum/index.php?topic=11352.msg100702#msg100702

spacefractal:
"Java 1.6.0-25 and any other sun java is not required at all as Android Studio uses OpenSDK version of Java instead, which is included with Android Studio and installed by default. So you dont need to use any of the official java version at all!"
#52
Off Topic / Re: Covid
2022-Mar-23
I still resist with Covid ... here in Italy it is recovering a bit, let's hope for the best.
Come on Bigofty comes back stronger than before especially with GLB.  :good:
Ad maiora
#53
but unfortunately the TTF library only renders segments and not curves
#54
Hi everyone,
speed is certainly an important factor in games and I think it will be of interest to an improved and faster version of the "fastfloodfill" project posted at therad https://www.glbasic.com/forum/index.php?topic=8663.msg78051# msg78051.
The complete project that I enclose "FillFastLine" is at least 4-5 times faster on my computer going from 50 fps to 220.
is a GLB version obtained from the site https://lodev.org/cgtutor/floodfill.html.
I hope you enjoy it and look forward to any comments and improvements in the case.
Ciao
#55
happy New Year
Qedo
#56
CREATESCREEN 0,0,500,25
USESCREEN 0
DRAWRECT 0,0,500,25,RGB(0,0,255)
PRINT "Merry Christmas",0,0,1
USESCREEN -1
CLEARSCREEN RGB(0,0,255)
GLOBAL info$,pos,posx,posy
posx=100+RND(100)
posy=100+RND(100)
REPEAT
   info$ = PLATFORMINFO$("TIME")
   pos = INSTR(info$, "2021-12-25")
   IIF(RND(1), 1, -1)
   posx=posx+RND(15)*IIF(RND(1), 1, -1)
   posy=posy+RND(15)*IIF(RND(1), 1, -1)
   DRAWSPRITE 0,posx,posy
   SLEEP 500
   SHOWSCREEN
UNTIL pos=-1
:whistle: :booze:
Merry Christmas to you
Qedo
#57
if I always have to save to disk as I did before, nothing changes with the update  :|
Thanks for the information
#58
help me good people
To improve the custom shoebox for audio files because there is no MEM2SOUND command or something similar I'm using Gernot's excellent solution of using memory as a file.
It works fine for bmp, jpg, png, wav files but not for avi, mp3 (what I need :(). I think it is a win10 problem. Do you have any ideas about it?
Ciao a tutti
#59
thank you  :good:
#60
Corrupted attachment in this post:
https://www.glbasic.com/forum/index.php?topic=4897.msg37366#msg37366
Is it possible to reactivate?
Thank you