Anyone seen Monkey?

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MrTAToad

#30
Ah yes, Hewson - remember them well.

I actually applied to join Probe Software - never got it though :)

Quotea what!?
http://en.wikipedia.org/wiki/Attribute_clash

erico

Quote from: bigsofty on 2011-May-17
I also did a few CPC bedroom titles...

War Machine


Shanghai Karate



my god! :O :O :O wonderful!

MrTAToad

The Game Creators are also doing something similar, although covering a few more interesting platforms, of which the most interesting is Blackberry (who are supposed to be releasing a C/C++ SDK at some point).

matchy

I started on the Coco at the age of 13 although I can barely recover the tape data. Lately, I have been getting back into Extended Color Basic and trying out things that I wouldn't have before. For example; 3D and sprites and then hopefully a game, perhaps in text or semi-graphics for screen animation speed. I would like to try other systems, like Apple 2 also. Actually, I really like to see retro computer programs that are created lately (this year). Has or will anyone be coding on an retro system this year?

erico

Quote from: Gary_Leeds on 2011-May-17
Gernot, can you add an attribute clash mode to GLBasic :)

Those were quite strong on the MSX too.

erico

#35
Quote from: Kitty Hello on 2011-May-17
OTOH, if my dad could program and I knew I'd not even rach half his brain soon, I'd have lost interest.
Any experience on that?

I´m not sure, but my dad was a system manager/creator (systems for "chão de fabrica") back in the 70s for the foreign companies in brazil. My mom is a fine artist, they both also teach at several schools, my mother been a specialist on children art education, my dad designed and executed factory managing systems for a few "worldwide" companies. I guess my background comes from that.

Me and my brother always played board games(had huge collection) and also invented a few, mom always kept ours drawing/creative skills going. For me, the computer media, back on the 80s, was the perfect place to explore..you know, you can get sprites on a board game but can´t animate them and few other draw backs.

What is funny about this, is that dad never helped me on the programming side. I came around my things by my self. Mom gave us all kind of visual exercises but never helped on the computer art side, and I never asked them to. I guess they respected our choices and tried their best not to interfere if not asked for.

At the end, my brother became a post doc class A scientist on genetic engineering and I am pretty much what you guys see on my portfolio and by all talks around here.

I don´t have kids, but hope this helps give any insight. :)

EDIT: Dad was always hard on my math grades...

bigsofty

 Being a dad, Its a fine line between encouragement and perental pressure. Especially when you want them to succeed.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

spicypixel

Well I started when I was about 8 years old and most of my stuff was pretty dire but I found that I preferred doing artwork on the computer. Wish I had some of my old stuff (on tape) but alas my speccy artwork has been lost in the midst of time. I recently did some speccy and c64 stuff on the PC of all machines but kept faithful to the original machines by coding a couple of attribute clash checkers to ensure the colours were correct for each machine per character square. The speccy pic took ten minutes but I liked it lol, the other two c64 pics took far longer =)



I guess it all worked out for me in the end as I have done the artwork for a wide number of machines/consoles and also received the electronic boutique award in 2000 for my work on Thunderbirds for the GameBoy Color knocking Pokemon Yellow off the coveted No.1 spot that Christmas. Here's a few of the titles that I've done the artwork for maybe some of you have seen my stuff before =)

Code (glbasic) Select
X-It (aka Zonked) - Amiga
James Pond Robocod - GameBoy Mono / NES
Pinkie - SNES
Waterworld - Megadrive
Mickey Mania - PC
Cool Bricks - GameBoy Color
Thunderbirds - GameBoy Color
Dexters Laboratory - GameBoy Advance
Rocky - GameBoy Advance
Samurai Jack - GameBoy Advance


and loads I cant remember heehee...
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

Ian Price

I loved X-It on the Amiga; fantastic puzzle game. The graphics were indeed ace. I nabbed the sprite-sheet off of here - http://sprites.walen.se/?level=collection&id=1 (Search X-IT) a long while back, as I was working on a Sokoban game. I never did use the imagery, but I was impressed enough to remember it years after getting rid of my Amiga. It was remade a few years ago too (using your graphics).

I don't know how different the console versions of Mickey Mania were to the pc, but that's another great game, with fantastic graphics.

I've not played any of the others, but I have heard of all of them.

What a great portfolio :)
I came. I saw. I played.

Kitty Hello

Wow! Very professional stuff.
We have the ppl to build a dev team that could easily compete against the pros I think.

spicypixel

Quote from: Ian Price on 2011-May-18
What a great portfolio :)

Thank you very much Ian =)

If I recall X-it Level 74 is called "You can thank Marcus for this one" it was a bit a pain to play (lol) and probably one of the only levels I designed. I did come up with the original concept and presented it to Richard and Stephen who thought we could make a decent game out of it. Stephen did a fantastic job of creating the levels and puzzles. Eventually released by Psygnosis and something we were really proud of back then.
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

spicypixel

Quote from: Kitty Hello on 2011-May-18
Wow! Very professional stuff.
We have the ppl to build a dev team that could easily compete against the pros I think.

Definitely! As far as I can tell having worked within the industry and also with indie stuff too, the only real difference is not ability but commitment to a project. Communication is obviously different, email, irc, private forums etc. but not a huge hurdle. I'd certainly be up for a collaborative project.
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

erico

Wonderful art! :O
You don´t have an account at Pixel Joint do you? online portfolio somewhere?

spicypixel

Quote from: erico on 2011-May-18
Wonderful art! :O
You don´t have an account at Pixel Joint do you? online portfolio somewhere?

No but I do intend to get some of my pixel art online at some point however the thought still daunts me when I look at all my files and I've got over a quarter of a million in my GFX folder :-/ I admit there must be dupes and there are ripped stuff and reference material too but it's a lot of gfx to sift through. One day =)
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

bigsofty

Wow, impressive stuff indeed! There's a lot of people here with real talent!  :nw:
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)