GLBasic forum

Main forum => Announcements => Topic started by: Steinbock on 2018-Apr-19

Title: Started to developing new Sprite Scaling game
Post by: Steinbock on 2018-Apr-19
Hi all

After few projects I did with Unity it's time to do something for RETRO-memories.
And what's better to program this as GlBasic? Well, I found nothing.
I started a new game project. It's still very early state but if you like you can watch the actual state on my site mountainsoft.ch.

(http://www.mountainsoft.ch/isdo/ingame4.png)

Edit 01.05.2018: @post #11 short demo for download
Title: Re: Started to developing new Sprite Scaling game
Post by: bigsofty on 2018-Apr-19
Space Harrier, nice choice!  :good:
Title: Re: Started to developing new Sprite Scaling game
Post by: MrPlow on 2018-Apr-19
Video on your website looks super smooth - is this game in GLB then?
Title: Re: Started to developing new Sprite Scaling game
Post by: erico on 2018-Apr-19
Yep this looks really great and the video is awesome! I really enjoyed the details like the bullets hitting the water.
I first thought it was more like an Operation Wolf type game. :-[

Well done, let a demo loose at some point! :good:
Title: Re: Started to developing new Sprite Scaling game
Post by: Steinbock on 2018-Apr-20
@bigsofty
Yes, Space Harrier is the main influence
@MrPlow
The video is 30fps but on real hardware (normal Intel onboard graphic) it runs on 60fps  :)
It's all written in GlBasic. In my opinion GlBasic is heavy underrated. Performance is good and it doesn't have this huge overload like Unity
@erico
It seems since 3D-polygon graphics came, no one made anymore games like this (except bad 3D remakes)
Title: Re: Started to developing new Sprite Scaling game
Post by: Ian Price on 2018-Apr-20
I absolutely love SEGA's sprite-scaling games of yore - AfterBurner, ThunderBlade, Space Harrier, OutRun et al, so have to say that this definitely looks like you hit the nail right on the head. Superb stuffage.

Keep us informed :)
Title: Re: Started to developing new Sprite Scaling game
Post by: spacefractal on 2018-Apr-20
looks great and like that way the cockpit moving.
Title: Re: Started to developing new Sprite Scaling game
Post by: Steinbock on 2018-Apr-28
Some small progress done:
- gameplay -> weapon change
- graphics -> palmtrees, bungalows, octopus

see updated video on website
Title: Re: Started to developing new Sprite Scaling game
Post by: MrPlow on 2018-Apr-30
Have to say this looks fab - was the sprite scaling done with a library or just from scratch - v nice
Title: Re: Started to developing new Sprite Scaling game
Post by: hardyx on 2018-Apr-30
It's a very cool game and I like the pseudo 3d and scanlines retro effects. The graphics are very good too.
Good luck, and finish it!! :good: :good:
Title: Re: Started to developing new Sprite Scaling game
Post by: Steinbock on 2018-Apr-30
It's all done with X_SPRITE, without any optimization.
Title: Re: Started to developing new Sprite Scaling game
Post by: Steinbock on 2018-Apr-30
Well. In the attachement you will find a short demo (endlessloop) to get the feel of the game.
Of course it's uncomplete. Just unzip to your desired folder.

Move = arrowkeys
Shoot = spacekey
Title: Re: Started to developing new Sprite Scaling game
Post by: MrPlow on 2018-Apr-30
Plays nice and smooth - just like the video! :)

very nice!
Title: Re: Started to developing new Sprite Scaling game
Post by: erico on 2018-May-02
Nice presentation, the in game visuals are superb.
I tried it with my joypad using JOYTOKEY and it also worked nicely.
Title: Re: Started to developing new Sprite Scaling game
Post by: dreamerman on 2018-May-13
Very nice project, feels like in old days.. I hope that you plan to finish that and push it on Steam/Android.
Demo works without problems even on Intel hd2000 (only some strange slowdowns when pressing 1,2 buttons), it would be interesting to see it on mobile device, maybe then some optimization would be needed for slower devices, but you will see, as you mentioned GLB don't have such overhead as more popular larger tools..
Title: Re: Started to developing new Sprite Scaling game
Post by: Steinbock on 2018-May-14
The slowdown is not an issue  :whistle: this keys ar for test purpose to set different FPS.
1 =   2 FPS
2 = 15 FPS
3 = 30 FPS
4 = 60 FPS
5 = if VSYNC of graphic is off , highest possible FPS

I just forgot to take it out for the demo  ;/

(http://www.mountainsoft.ch/isdo/ISDO%20Ingame%206.png)

(http://www.mountainsoft.ch/isdo/ISDO%20Ingame%207.png)
Title: Re: Started to developing new Sprite Scaling game
Post by: bigsofty on 2018-May-16
Nice and retro!  :good:
Title: Re: Started to developing new Sprite Scaling game
Post by: Steinbock on 2018-May-18
Hi all.

I'm thinking and thinking around..  ;/ and i don't knoww..
Should I make a kickstarter campaign? Is here anyone who made experience with it?
Title: Re: Started to developing new Sprite Scaling game
Post by: erico on 2018-May-18
No experience with kickstarter here (they don´t accept projects from where I live).
But the project is great, you´d have to check how to promote the campaign.
Title: Re: Started to developing new Sprite Scaling game
Post by: spacefractal on 2018-May-18
im have no experince with kickstarter. all my games have been code for fun and in spare time (bedroom programmer from old days). But good luck with your game. Its have a cool "space harrier" effect over it. Mightbeen sell it on Steam (where im do have some experince)?
Title: Re: Started to developing new Sprite Scaling game
Post by: erico on 2018-May-19
For such a campaign, I wonder, what would the game be about and what would one have to do?
Title: Re: Started to developing new Sprite Scaling game
Post by: Steinbock on 2018-May-19
I'm just a hobby programmer too, but my thoughts were to taking unpaid holydays from my fixed job to gain more time to program.
But I think I will not make the kickstarter. It seems to be a (to) big risk for me.
Title: Re: Started to developing new Sprite Scaling game
Post by: MrPlow on 2018-May-21
I think it could be nice on steam! You could do Early Access if you want to submit unfinished and ask for feedback or generate interest....
or
Itch.io is another good site but very few commerical sales if compared to steam.
Title: Re: Started to developing new Sprite Scaling game
Post by: dreamerman on 2018-May-21
No personal experience with KickStarter, but if you want to keep game small you can go with minimalist version (no: special goals, fancy rewards for backers, dev blog).
For bigger projects with all those things it would be much more work to do with such PR stuff, specially for one person.
Title: Re: Started to developing new Sprite Scaling game
Post by: bigsofty on 2018-May-22
BTW to stop your CRT filter from dimming your display, you could overlay an additive transparent  alphamode (ALPHAMODE) white line over your existing(looks like ever 2nd line) to brighten the line up. Also, using the same idea but dimming (subtractive alpha blending) for your darker lines, rather than removing them altogether would achieve a better CRT effect.
Title: Re: Started to developing new Sprite Scaling game
Post by: Steinbock on 2018-May-22
I did a very basic scanline shader already with ALPHAMODE. But at the moment this has no priority. But at the end  it should look similar to "Super Hydorah"
https://www.youtube.com/watch?v=pi-xu06RdO8 (https://www.youtube.com/watch?v=pi-xu06RdO8)
For now I'm working on soundFX and first level BGM.
Title: Re: Started to developing new Sprite Scaling game
Post by: bigsofty on 2018-May-23
Fair enough, that's a nice game too BTW!  ;)