Catch Out (Another new game)

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spacefractal

ok im will change that. Im happy to fix eventuelly spelling.

Im was thinking about "Custom" for Palette 3 (which do using rgb444 here). Only its mightbeen a boring name, but still works. Its also now possible to change the border color as well instead its using color 2 (like its does with Fairchild F). Do "Custom", there is no reasons to have 4 different palette. The default one and the Fairchild F one is all needed now.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

#16
v1.0 is now finished and is now doing the AppStores prepare now, and here is a fixed coverart:


iOS version is just uploaded and soon to been submit to review, which might take around 3 weeks (if they not found any issues, unlike they did with Spot Race). Now im is now prepare the game to other platforms (Pandora, Windows, MacOSx, Ouya and Android).

Pandora seen was quite easy and only need ads few screenshots. So im release the games for most other platforms in the next week.

PS. Im do mght can do any updates to any my games, except if we can get 64bit glbasic to works. If we can get that to work, then we can port it to Lollipop 64bit as well Windows 64bit of course. So iOS 64bit is a start.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

Umm, that new boxart - "Inpirated from" should be changed to "Inspired by"

Other than that, good luck. It's a really neat game :)
I came. I saw. I played.

spacefractal

#18
from to by fixed.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

matchy

That Erico with the coco art.  ;/ :good: :D

erico

I can´t help myself but love the gfx restrictions of older tech, specially the ones I owned and struggled to understand.
This game is coming out really good! :good:

spacefractal

the game would need some redesign for a coco game (if you want to consider its resolution as well), but you do can do costume palette in this game, if you want to do that. Im do choiced those two palettes by default throught.

Im in this week prepare the game to other platforms as well.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrPlow

Nice - like the retro styled advert!
The cover art looks like a tape cassette inlay   :good:

Can't wait to try the android version...

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

spacefractal

CatchOut got accepted today by Apple (using 32bit code, but im will upload later with 64bit code as well). That means im will prefare the game for other platforms too (Pandora, Android, MacOSx and Windows).

The game is set to free and was made for fun.

PS. Im im wrote before SORTARRAY have still have some issues when a object is used. But its not to been debated here (see glbasic source code t hread).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/


spacefractal

#25
The ouya version seen take few tries to get right. Now is third time im submit the game (both rejected was all valid trought).

When the ouya version get accepted, then im will also do a Pandora version.

Since im not using virtual screen in any my games, im should not have those issues yet.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

The virtual screen is only an issue in v11.00 onwards. It's perfectly fine in v10.

Good luck BTW. :)
I came. I saw. I played.

spacefractal

also im found two issues with virtual screen why im not using them:

- Alpha Multiply issue.
- Slowdown by around half.

The later one was the reason im a week after tried to uses that back in Greedy Mouse, then im dropped the virtual screen again and allways drawing the graphics directly (even this game). Instead im scaling the graphics directly and imply fullscreen for most games created.

CatchOut run nicely in 60 fps on my Ouya, same possible with Karma Miwa (using low graphics details), but of course some what fells slowere with chunky pixels on (due resolution). Greedy Mouse did do a lots of slowdown in 60fps (where im used a slower framskips measure).

Im do bet CatchOut should run 60 fps on Pandora too.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

Virtual screen doesn't have to affect CPU overheads - it depends how it's used and how often.
I came. I saw. I played.

spacefractal

#29
Both Karma Miwa and Greedy Mouse uses heavy graphics with many tiles and layers. so framerate on those games was halve, so its out of options. Soon the graphics uses alpha edges, then virtual screen cant been using at all, due the multiply bug.

Im newer used virtual screen in either Spot Race, which im also wanted to uses the full screen with no borders (which also utility retina graphics as well).

This game howover, could have used virtual screen, but im diddent do that. Im guess the main reason wass the balls its self, when they moving smooth without chunky mode on.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/