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GLBasic - en / Mirroring an anim frame drawed with ROTOZOOMANIM, how to do it?
« on: 2012-Jan-18 »
Hi!
I need some help as I've been looking for a solution in the forums and I wasn't fortunate..
Is there any way to mirror a sprite drawed with the function 'ROTOZOOMANIM'?
I noticed that's possible with other commands refered to single sprites (zoomsprite using -1 in axis params) or such, but I need to mirror frames of an animation that it's being played with ROTOZOOMANIM.
Some help would be more than appreciated
thanks in advance!
I need some help as I've been looking for a solution in the forums and I wasn't fortunate..
Is there any way to mirror a sprite drawed with the function 'ROTOZOOMANIM'?
I noticed that's possible with other commands refered to single sprites (zoomsprite using -1 in axis params) or such, but I need to mirror frames of an animation that it's being played with ROTOZOOMANIM.
Some help would be more than appreciated

thanks in advance!