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Messages - Schranz0r

Pages: [1] 2 3 ... 325
1
FAQ / Re: Missing Forums Attachments
« on: 2021-Mar-31 »
Gernot delete old attachments to save server space.
If you reupload "unneeded/old/broken" attachments he will get in the same spot as before.

2
GLBasic - de / Re: Tapatalk
« on: 2021-Mar-25 »
Die Tapatalk-Mod ist nicht mehr installiert.
Hatte damals Gernot installiert weil er es so benutzte, hat diese aber auch wieder deinstalliert.

Ich selber kenne und benutze Tapatalk nicht, ist das noch aktuell und im gebrauch?

3
Off Topic / Re: DLB/GLB
« on: 2021-Mar-15 »
I hope i understand you right there:
You writing a "Wrapper / GLBasic style syntax" in another language?
If so, why? Do your own way...

Next thing, why use DX on Windows?
Open your Window with GLFW and GL and you are good to go on most platforms.

Or use C# with .Net Core, there a good SDL2 Wrappers out there. :)

4
GLBasic - de / Re: Fehlermeldung
« on: 2021-Mar-01 »
Ja, ignorieren! :)
Nervt mich selber auch, kann/will man aber wohl erstmal nix machen.

5
Inline / 3rd party / imGUI for GLBasic
« on: 2021-Feb-14 »
Hey guys,

i'm working on a imGUI implementation for GLBasic!
It works, and with some tweeking it can be multiplatform as well.
You can use the normal GLB-Stuff and put the GUI on top of it.

Code for this Demo example:
Code: (glbasic) [Select]
GUI_INIT()

WHILE TRUE

    PRINT "Hello World!", 10, 10

    GUI_NewFrame()
    GUI_ShowDemoWindow()
    GUI_Render()

SHOWSCREEN
WEND

GUI_DestroyContext()
GUI_Shutdown()

END

This DEMO is part of imGUI. From now on u can use the c/c++ part right away.
The other things need to wrapped into GLB.

Linkeroptions:
Projects->Options->Add to the Ink-Field: -L"imgui"

Attached a screen and the project to test :)

IMPORTANT:
You have to install the Headerfiles for GLBasic! http://www.glbasic.com/files/headers.rar
Use the ESC-Key to exit the program, if you close with the X it can stay in the background... have to sort this bug out :/

6
Inline / 3rd party / Include windows.h
« on: 2021-Feb-14 »
Small update on windows.h include:

Copy&Paste this into a new file:
(make sure you have the headerfiles installed!)
Code: (glbasic) [Select]
INLINE

}
#define HINSTANCE W32HINSTANCE
#define HINSTANCE__ W32HINSTANCE__
#define HMODULE W32HMODULE
#undef LPSTR
#undef DECLARE_HANDLE
#undef LPCTSTR
#undef DWORD
#undef LPWSTR
#undef LPCWSTR
#define HWND W32HWND
#define HWND__ W32HWND__
#define HANDLE W32HANDLE
#undef MAX_PATH
#undef TCHAR
#define WIN32_LEAN_AND_MEAN
#define WinMain WinMain2
#include <windows.h>
namespace __GLBASIC__ {

ENDINLINE

*fixed:
Code: (glbasic) [Select]
error: conflicting declaration 'typedef struct W32HINSTANCE__* HMODULE'
   typedef HINSTANCE HMODULE;
with:
Code: (glbasic) [Select]
#define HMODULE W32HMODULE

7
3D-snippets / Re: SGEngine
« on: 2021-Feb-14 »
Ah Irrlicht Engine.  :good:

8
I like those Stuff! :)
Can you put this into the examples?

9
GLBasic - de / Re: Entfernungtabelle erstellen
« on: 2021-Feb-14 »
Moin,

was hast du damit vor?
Willst du ein Pathfinding schreiben?

Komm komm nicht ganz hinterher, was es machen soll, dein Aufbau...

10
Bug Reports / Re: Project Compiling
« on: 2021-Feb-09 »
Check the pathvariables in the GBAP file

11
INLINE is sometimes a bit tricky! :)

13
If the Pointer is shown with SYSTEMPOINTER FALSE it's sounds like a bug to me...
So i move the topic to bugreport! :)

14
Old Bug!
Check this Inline-functions if something is typed uppercase...
Most times return changed to RETURN for example. :)

15
GLBasic - de / Re: Fehlermeldung
« on: 2021-Jan-12 »
 :D

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