Feature request > 2D
Clipping
MrTAToad:
What would be useful is the ability to select a clipping area, so that anything outside this area isn't displayed. This is somewhat different to viewports as a clipping area doesn't modify the current origin of graphics.
Ian Price:
You can do this with POLYVECTOR. OK, it' not as easy as selecting a rect (or other shaped) area, but it's not that much harder.
spacefractal:
VIEWPORT cant been used. Yes its does move x/y to its top corner on that VIEWPORT, but you can easy calculcate that.
MrTAToad:
Indeed, VIEWPORTS cant always be used as multiple overlapping viewports arent always allowed (OpenGL is very weird about that, although DirectX can be fine with it)
Schranz0r:
On a Tilemap?
You can draw a 1.000.000 tiles map with a simpl trick:
(btw. Old Code)
http://www.glbasic.com/forum/index.php?topic=966.msg5005#msg5005
simply draw things on the Screen not the outside one!
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