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GLBasic - en / Re: Android - dark mode / light mode
« Last post by Kitty Hello on 2021-Nov-23 »
Added to the github repository.
GLBasic - en / Android - dark mode / light mode
« Last post by MrPlow on 2021-Nov-22 »

I had a few rejected submissions from the Galaxy Store for issue with app restarting / closing when switching between light and dark mode

This seems to resolve the issue

adding uimode to configchanges in manifest file
under SDLGLbasic activity section

   <activity android:name="SDLGlbasic"


For anyone else who is adding Android apps to the Galaxy Store

GLBasic - en / Re: GLBASIC on Mac M1 using Parallels 17
« Last post by SnooPI on 2021-Nov-21 »
Very interesting.
Thank you for this information Loftcat.
GLBasic - en / Re: GLBASIC on Mac M1 using Parallels 17
« Last post by loftcat on 2021-Nov-21 »
Well I have a bit of an update.. I've installed Windows 11 (insider release) using VMWare and my GLBasic games run!  It looks like the fading/flickering issue might be down to Parallels.
It does come with a caveat though, because VMWare do not offically support M1 Arm it appears you cannot install VMWare tools, or change the video driver from the basic Windows default. When I compile and run my game GLBasic pops up with a message "Please update your GFX adapter's driver so it can render OpenGL by HARDWARE". I guess this is quite a restriction, however my games does run and at the correct speed and rendering.
So a possible (limited) solution if you want to compile and run GLBasic programs on an M1.
GLBasic - en / Re: GLBASIC on Mac M1 using Parallels 17
« Last post by loftcat on 2021-Nov-21 »
Thank you  :) I've been using GLBasic for quite a while now, but pretty new to the forum.

I've tried the LIMITFPS instruction before my main loop. It does affect the game speed as I adjust the limitfps number, but unfortunately it doesn't stop the flickering. In fact it's rather odd, everything on the screen starts off normal, but fades out after 5 to 10 seconds.

I realise I'm testing over a virtual machine on an Arm processor in a preview dev version of Win 11, so not big expectations here, but would be nice to get GLBasic working on my Macbook M1. Should also point out the game runs perfectly fine on a normal Windows 10 PC.

By the way, GLBasic works very well over Remote Desktop to a Windows 10 PC.
GLBasic - en / Re: GLBASIC on Mac M1 using Parallels 17
« Last post by SnooPI on 2021-Nov-20 »
Welcome to you  :booze:

Not easy to answer without a snippet of the code  ;)
Try that: Enable vsync with the LIMITFPS function.
GLBasic - en / GLBASIC on Mac M1 using Parallels 17
« Last post by loftcat on 2021-Nov-20 »
Hi everyone, just wondering if anyone else has tried GLBasic on Windows 11 in Parallels on a Mac M1? I've found GLBasic (via Steam) installs fine and you can use the editor, but I'm experiencing fading of the sprites during game play. First few seconds it's okay. The fading effect could also be intepreted as flickering at high speed. Curious where the problem might be - ARM, Parallels, Windows 11 or the fact it's Windows 11 insider preview. Could be any or many of these causing a problem I guess!  =D
I attached the original project in the first post. Sorry, I didn't see it was deleted.
Beta Tests / Re: SGEngine Demo
« Last post by SnooPI on 2021-Nov-19 »
No problemo  =D

Just to let you know I´m interested into it too, if I haven´t said that before :D
:D  I don't remember  ;)

3D-snippets / Re: SGEngine
« Last post by SnooPI on 2021-Nov-19 »
Only had a quick look but it's very imressive work SnooPI! Nicely structured code, with lots of remarks.
The original Irrlicht wrapper was in this style, I kept it for clarity and to be able to understand it without difficulty even after years.
In addition, it saves me from having to write documentation ;) we understand perfectly the engine with only the examples.

this is a great job, congratulations SnooPI and thanks for sharing it
With pleasure  :booze:
Hope this engine will help to make quality 3D easily.

Thanks guys, I added 4 examples (from now on I would put "NEW" in the code for each new example).
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