Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SnooPI

#391
try without MD5withRSA algorithm
#392
Quote from: spicypixel on 2013-Oct-22
Quote from: diego on 2013-Oct-22
I understand the importance of the export to html 5, but when the problem will be fixed audio (which is delayed) in Android?  :whistle:

I concur

Me too
And also these problems with the 3d : in graphics, yes ... but also in audio (the sound panning don't work)

Big work for Gernot  :S
But personally, I think that today the android platform is most important than html5.

#393
En rajoutant 3 lignes on fait du multicolor  ;)
Sympa ton code, il est facilement adaptable  :good:

Code (glbasic) Select

                multicolor = RND(100)
    FOR i = 1 TO nbfeu
    IF multicolor <= 15 // 15% de chance d'avoir du multicolor
    coulr = RND(255)
    coulg = RND(255)
    coulb = RND(255)
    ENDIF
    NewFeu()
    NEXT




#394
Wow !! trois français!!!
Ca y'est on peut dire qu'on est une bande (oui ça commence a parti de 3 une bande  :D)

On va être obligé de se serrer bientôt  =D
#395
Il est très bon ce petit code  :good: mais il me semble que je l'avais déjà vu dans un autre forum.
tu as du le poster il y a longtemps dans le salon anglais a mon avis.

Il marche très bien sous Windows.
Le problème c'est sous Android ... ca ne vient pas de ton code ca vient plutot de la function dimpush ou de delete je crois... ca rend le feu d'artifice saccadé.

Je ne sais pas trop pourquoi  O_O
Encore un des nombreux bugs de GLB sous android  ;)
#396
Quote from: spicypixel on 2013-Oct-21
I can provide pixel artwork if needed.

Interesting proposal.
I noted for later.  :good:
#397
Salut CrystalNoir,

Il y a tellement peu de français ici que j'ai perdu l'habitude de regarder ce forum... 
Je viens seulement de voire ton message   ::)

Tu me dira je viens pas tout les jours non plus (enfin plus souvent que toi je pense ;))

En tout cas, content de voire un compatriote :booze:

#398
No change

I give up, I'll wait for the v12  =D

Sorry for the late reply, i'm working on a 3D software rendering engine (yes, i'm tired of all these bugs  :D)
#399
SETSCREEN doesn't work on NEXUS 7 and KINDLE FIRE HD (and probably with others) because this function has no effect on these tablets (the resolution is the desktop resolution)
That's why my prog is fully programmed to work with all resolutions (and not just with a simple stretching of the screen)

In Fact, i think all of this is an orientation problem that disturb the 3d.
Indeed, I noticed that :



Very strange  O_O

Thanks for your tests kanonet  :good:

#400
In fact it's a little problem with the linking (just with my v11 not v10).
But that's not the real problem, the real problem is the 3D.
I reconfirm the bugs mentioned above. :(
Apparently few people complain of this version, i think few people make of true 3D with GLB  :|

Thank you MrTAToad for your interest :good:
#401
Ooook now, I am unable to compile on xp.  :rant:       GLB v11.556-559 :whip:

I give up, this version is too buggy for me  :giveup:
I return to my old v10.283 (has less bugs in 3d)

Hoping that v11.559 will not be the final v11.  :sick:

Thank you kanonet and MrTAToad for their help  :booze:
#402
Thank you for your help MrTAToad  :good:

I will also try to take some screenshots.
#403
During my tests, I noticed another bug with SETORIENTATION.
The result is not the same on android  :(
#404
I confirm these bugs, but not in all resolutions.

No screenshot MrTAToad, but a simple program to test.

It's a very strange bug and very difficult to detect  :S
#405
Tested on Nexus 7 and Kindle Fire hd.
I'll repeat some tests.

thx for your reply kano  ;)