I changed MrTAToad (I hope You don't mind) code a little - added drawing sprite through Polyvector - both normal and rotozoom, to see what speed up it will give...
And I'm really surprised with results, I expected that polyvector would be much faster - Am I doing something in wrong way?
Use:
?DEFINE USEPOLY 1
?DEFINE ROTOZOOM 1
to change drawing options..
my results:
[attachment deleted by admin]
And I'm really surprised with results, I expected that polyvector would be much faster - Am I doing something in wrong way?
Use:
?DEFINE USEPOLY 1
?DEFINE ROTOZOOM 1
to change drawing options..
my results:
Code (glbasic) Select
Radeon 2600XT => SIZE = 1000
GF2 mx400 (:DD) => SIZE = 100 (You can compare it to mobile devices)
min_fps / max_fps / mostly
---------------RotoZoomSprie-----DrawSprite-----RotoZoomPoly-----DrawPoly
Radeon 2600XT---56/101/~74------215/222/~218----52/147/~100------215/222/~218
GF2 mx400-------22/32/~25--------30/30/~30-------21/29/~25--------30/30/~30--[attachment deleted by admin]

