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Messages - dreamerman

#376
It looks like some issue wit ide config file loading, specially if no GLB path is configured, then just Paint/tab redraw method isn't called by default, but when you click on tabs names should apper, at least from my test. I will fix this today.
#377
Fixed and re-uploaded. That bug is called 'I just commented to much lines' :D as I was changing some things in reading/saving routines.
Was project loading working correctly, and other things? Still working on some issues, but this update contains also few fixes for other things.
#378
As for v14 Createscreen works correctly even on cheapest legacy single core android tablets  ;)
Setcurrentdir should work fine, at least when AndroidExtras is installed (or is it by default now not sure).
#379
Beside that I would always advise to strictly declare your variables, to avoid any strange float to int comparisons.
#380
On the one hand such publisher gives you good starting promotion, on other takes some $$, and gives confidence that your game will be bundled in some time (still even then you will make some money from bundles). But for finished game I think that it is was worth. Beside that look forward for next Steam Sale event as with those 'suggested games queue' such good-rated indie games get free promotion and some additional audience.
You should also consider checking Windows Store as there is some tool to convert win32 apps for that UWP, but didn't try it, and that could also generate some revenue.
#381
Two first sets are really nice (third set is to bright for me at least it look so on pc), specially those grass details :-) Overall style is pleasant to eyes.
#382
As such function isn't often used in game dev, but if you need it, nothing stands in the way for you to write such function. Those are really basic things.
Even more, just look around on forum and use 'Search' option, really.
Code snippets - Math - Hex To Decimal and Decimal to Hex
#383
Quote from: spacefractal on 2016-Aug-11
Glbasic is no longer 100% closed source. If you have access to the bonus area, you can get the glbasic source code. [...]
As I don't have access to both of those restricted areas I'm not suer about it.
#384
On other hand GLB source is available only in bonus area so just for that it's worth of effort if you need to check/try some things.
#385
Nice to see first GLB games available on Steam, hope that's just a start of bunch other projects taking that path. Congratulations!
I think that important thing are Steam Trading Cards, as they can only help to sell your games even more as some ppl are collecting them for those badges (btw. really nice designed clay badges!), and sometimes thats only reason for them to buy such rare games that aren't already bundled (as cards price drops for bundled games). Hope you get high sales with both games! :-)
#386
Idea behind the game is fair simple but it's something different so it can be good as little playground app/game. Or combine it with few other simple idea games and it would be nice logic pack for mobiles. Strange that e.g. on Windows Phone there are only 2 games based on 'Conway's game of life' idea, both unpolished/unfinished..
btw. at first I was thinking that it's some kind of evolution game where you need to create basic single-celled organisms :-)
#387
Add other weapons, more types of enemies, some even little background story and it would be great little survival game for mobiles. Really it would be nice to see it on Android. As art style is consistent, and gameplay is quite fun. Still no version with music/sfx :p
#388
I didn't follow this topic properly but: Your artworks looks great, it gives that polished look for game.
Is there any preview/demo app version to check, or I missed it?
#389
Any new additional target platform would be great, specially such emerging and supported by larger company that know what is doing so it shouldn't end like with HP. Of course that OS probably changed a lot from times that GLB could compile for it, so it would require some work to get it on track again. And as you wrote such niche markets can be great place to publish/sell games as there is just a small variety of games on them. There is also another thing, that would be good advertising for GLBasic if it could make apps for new WebOS, as one of only few tools.
There are also some others possible platforms, but it's different story.
#390
New version uploaded, I would call it 'preview' of beta =D As mentioned earlier it's VB 2013, .Net 4.0 and newer ScintillaNet 3.x project. All functions available in previous version should work, and there are few new and nice features.
Now editor uses custom written lexer for GLBasic so all keywords/comments/variables are colored properly, thanks to this I could also implement proper code folding, margins colored depending on changes in code (yellow - new code, changes to green after compilation), bookmarks saved in separate file.
Support for both GLB v12 and v14 compilers, so you can switch between them fast, still compilation tested only for WIN32 target.
Many small changes, fixes to other stuff.
But can't get new auto-completion working properly so I'm still using that simple build into Scintilla itself.
That release is mainly to test new things, and find any bugs to fix, more polishing, and UI changes may come later. It would be nice to get e.g. Debug command working and so on.
Check first post for download, new screenshot and updated feature list.

Note: Current version of Scintilla doesn't use hard tabs (like most of modern text editors/ide), default soft tabs are 4 spaces width,