http://www.glbasic.com/data/games-gp2x-compo/gp2x-results.pdf
Here's the winners and the prizes (If you prefer having 2 dance mats instead of a GLBasic SDK, drop me an email)
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1st Place
a brand new, shiny GP2X F200 with a no-questions-left 4GB SD card plus a never-demo-again GLBasic SDK premium license and CD goes to:
Ian Price - B'lox
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2nd Place
another brand new, shiny GP2X F200 and a top-of-the-art GLBasic SDK premium license and CD goes to:
Andy Hewitt - Mouth Trap
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3rd Place
an all-weapons-loaded GLBasic SDK premium goes to:
PeeJay - Danger Mouse in the Black Forest Chateau
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4th Place
an warm hearted thank-you-so-much-for-joining goes to all the other authors.
There's absolutely no losers in this competition and if there were a wooden spoon for the worst game, I'd have to keep it myself this time. I very much appreciated all your entries and have a great time playing each of them.
I also want to encourage you, whose entries were still work-in-progress, to finish that game.
All in all it was a lot of work. Mainly because there were some issues with the GP2X compiler. But it was worth every second. You helped a lot, making GLBasic more robust and known. You built a great community here. You created great games for the GP2X.
Thank you very much.
Congratulations to you Ian, Andy, and PeeJay! In my opinion these winning entries were well deserved!
I enjoyed taking part in this competition, and look forward to the next one. ;)
Congrats to all winners ! Was a pleasure and also looking for the next competition to come :D
CYA !
QuoteAll in all it was a lot of work. Mainly because there were some issues with the GP2X compiler. But it was worth every second. You helped a lot, making GLBasic more robust and known. You built a great community here. You created great games for the GP2X.
It will be a lot more work in the future. There are still numerous issues I had to work around while creating my game and which haven't been resolved yet. Maybe I'll post them some time, some of them are dangerous.
Now my comment on the judging, it's unacceptable for me to give out 3 prices and throw everyone else on the 4th place. It's like saying "we didn't bother judging really, we just picked what we thought were the best three entries". Also, there was no comment why those three were picked, no individual ratings (there were three judges and several voting criteria, remember?), and no comment on the games whatsoever, not even on the winner.
EDIT: Forget that, there is a PDF link with ratings on the top of Gernot's post which I missed.
Congratulations Ian, and well done Peejay and everyone else.
Simon, take a look at the pdf for the scores.
I've seen GLB grow immensely over the time of the competition, there's new commands and plenty of fixes and other updates. I've not got anything serious at all holding me back (the only thing that was a problem was the lock up on the PPC version but that is fixed now :)) and only wish list items left on my list... if you have bugs or problems please post them so something can be done about them.
Whoops, completely overlooked the PDF link. Maybe you could write something like "for a more comprehensive view of the individual scores see this PDF file" instead of just putting a link at the top. Now I'll have to take back some of what I said, of course.
It wouldn't hurt however to have this announcement on a seperate page, you know, more readable. This forum with its weird layout and tiny fonts just sucks ;)
Hearty congrats to all involved - as I have always maintained, managing to see a project through to completion is a fantastic achievement in itself (as the number of half finished projects I have sitting on my hard drive will testify!)
Quote from: GernotFrischif there were a wooden spoon for the worst game, I'd have to keep it myself this time.
There many other ways to commit suicide, but stabbing yourself with wooden spoon is kinda funny.
there should be some general comments on why certain games where chosen. Blox was very well done so i have no problem with that choice. mouth trap was good too though I'd like to see AI in the game instead of enemies moving back and forth which makes things way too easy. Third place has me baffled though as I thought that was one of the weaker entries with touchscreen not really doing much for it.
Something like Chroma, Muepp Muepp, Klaur, or General Promise would have made a better third place in my opinion.
Anyway some great games and I hope they all get continued development and extra features.
This contest makes me glad I got a gp2x f200 for christmas though i already had an f100
Great, that B'lox is first. The name is so similar to one of my first GLB projects ;)
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2201
Oh way to go guys! :) I should have won though, with my concept game which never saw a line of code written. ;) Congrats to all!
I've literally just got back from my hols and I'm greeted with this fantastic news. I haven't had a chance to read the full reviews yet, but I'd like to say congrats to Andy and PeeJay, however I also have to thank so many people for helping get B'lox! to be the game it is. It really was more than a solo effort and there was an overwhelmingly positive response to my requests for help so that the game was as playable as it could possibly be.
I'd also like to say that I was really impressed by many of the ideas behind in some of the entries, and it's a shame that some of them are still WIP - let's see them all finished.
Anyway, many thanks to Gernot for creating a great language and responding to all our needs, wants and criticisms of GLBasic and for organising such a great competition.
Thankyou to each and every one of you :)
Quote from: jbrodackmouth trap was good too though I'd like to see AI in the game instead of enemies moving back and forth which makes things way too easy.
I'll release an updated version soon. BTW, there are two other movement patterns rather than just paths - one steers towards you and another does the same when you are close.
:bed:...get an F200...cool prize...can't believe it...i'm so excited...oh yes...What the hell...Oh, it was just a dream. What a pity. ;)
Congrats to all!
Cheers
Well cone guys and congrats to the winners! :D
Where can the entries be downloaded?
http://www.glbasic.com/forum/viewtopic.php?id=1769
Though if you pootle off to my webby, you can download DM in Windoze, Linux and Mac flavours too, running at 640x480 (which was the native resolution of the graphics - they were scaled down for the GP2X, rather than the other way around)
I released my entry ages ago in both GP2X and PC flavours (in one download).
http://www.iprice.remakes.org/stuff/Blox!.rar - you'll need to copy this into your browser from this site, it doesn't work just be clicking.
The pc version is identical to the GP2X (and is therefore small, but playable). Once I receive the full retail GLB, I'll be fixing a few bugettes and offering scaling (I did originally, but removed it - I can't remember why now though).
woo i didnt come last!! any chance of free copy of glbasic for all entrants to continue development? I'm a cash strapped student!
Thanks to anyone who tried my game, hopefully I can now go back and improve on it... :)
iprice: What you should really implement in the next version of your game is saving and loading of highscores (and maybe language selection). Really annoying if you pick up the game and want to improve on previous attempts only to see that everything has been reset to zero.
The game DOES save high-scores (at least it does on my GP2X and pc) and selecting language is a one click deal, but I can easily save preferences.
Oh!? It didn't save progress for me, too. We have to see why it doesn't then.
The GP2X and other goodies arrived today, having fun already... many thanks!
That was quick! Hopefully mine will arrive soon too. :)
You were on holidays when I sent Andy's stuff :P
My wife sent yours yesterday.
note to the game authors of this competition: be sure to let us no about any post compo updates to the games as I'm sure all these games will be even more fun with some more work done.
Hi Gernot
Just a quick note to say that the GP2X F200 and GLBasic CD arrived safely this a.m. (YAY!! :D), however there was no 4Gb SD card included in the package - did you forget to include it?
:)
[EDIT] I've just tried to install the full GLBasic SDK, but it still thinks it's the demo (I uninstalled the old version first). Can you email me the license code/instructions on activating the full version please Gernot iprice AT supantet DOT com (or just PM me at RetroRemakes.
Cheers
Sorry, I was so busy these days, I almost forgot to put my head on.
I've sent you an email.
Hi Gernot, thanks for the email, but the license code doesn't appear to work I'm afraid :(
I've copied and pasted it both as it appears (over four lines) and as a long text string and as a string with spaces, all without success - GLB still says "Demo version. Please buy license"
:(
Oh it does. I just tested.
Did you also copy/paste the email address belonging to that code?
Maybe added a space to the email?
Did you press the left button "Register now"?
I spotted the reason - GLBasic was using my usual email address - iprice AT supanet DOT com - your code was for my AOL addy. It's now sorted :)
Thanks Gernot.
YAY! :D
What about a 3D-Version of youre great game, iprice ?
Thanks for the compliment Schranz0r, but I don't think 3D would improve the game in any way and tbh despite developing games for years, I've not actually done a real 3D game.
After fixing a few bugs that I've found in B'lox!, I'm moving onto something completely different - a retro arcade shoot'em-up set underwater -
(http://www.iprice.remakes.org/stuff/shark02.PNG)
It's coming along nicely :D
OOo that looks v.nice.
way cool! Keep us up to date, mate
Gernot: Why didn't you post a news about this competition results?
anybody continuing to work on their games now that the competition is over?
Quote from: jbrodack on 2008-Jun-12
anybody continuing to work on their games now that the competition is over?
No, because I'm very tired and sad for have not win.
I'm gone into dark cave! ;-)
Neurox
P.S.
Please Schranz0r, not mark this reply to spam! :booze:
DangerMouse is as complete as it's going to get, though I'm still waiting for a fix for the OSX shoebox problem (ie it not working =()
uh-oh! Showbox on OSX! I'll have a look.
Hey PeeJay,
please tell me more about you machine. What OSX and CPU.
Er, Win XP SP2
AMD 64bit 3000+ thingy, 1gb RAM, rubbish GeForce card.
I can't help too much, as I don't have a Mac to try stuff out on, but I heard through rumour control that DM didn't work, despite adding the OSX dependencies, so any help would be gratefully received