I know that color 128,0,255 is treated as transparent when creating images for GLBasic sprites. How do I achieve a "fuzzy" edge for sprites. I created a 128 x 128 png with a pink background. I then drew a white circle on this. I then applied a gaussian blur to geve the edges a blurred effect. When I use this as a sprite there are pink tinges at the edge of the white. (Obviously the blur changes some of the pink background). I also tried doing this with a transparent background. With the transparent background the sprite looked as though it had sharp edges. I must be misunderstanding something. Any help please?
THanks
Matthew