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Messages - matty47

Pages: 1 ... 3 4 [5]
61
GLBasic - en / Blender Export
« on: 2007-Sep-15 »
Hi,
I am having troubles with files exported from Blender. They seem to export with a one unit maximum size. I created a plane in Blender, with size 20 units on each side, subdivided it and made a sort of terrain,exported it to .dda and loaded it into a GLBasic program. The size in the program is one unit each side and the z axis seems exaggerated about two to one. Because scaling interferes with collision functions I found that I must deal in small x,y values. Any ideas? Am I doing something wrong? Any troubles with .3ds files? I suppose I could go to that format.
Thanks for any assistance
Matthew

62
Announcements / Version 5.0
« on: 2007-Sep-14 »
Hi , I tried the internet update. The download went OK but when installing got to 22% and I got a Visual C++ Runtime Library Error caused by Update_E.exe.Error just says abnormal program termination.
Thanks for your prompt attention always you do provide marvelous support
Matthew

63
Announcements / Version 5.0
« on: 2007-Sep-14 »
Thanks for the update. It installed fine. I hate to mention this but when I tried the DDGui example the dialogs exhibited a strange behaviour. When dragging the dialog in X the title bar gets bigger in X and likewise in Y. This happened on both WinXP and Win2K in VMWare under Ubuntu..
Really like the fact that you have now included MacOS.
Thanks again
Matthew

64
GLBasic - en / GLBasic under Virtual Machine
« on: 2007-Aug-23 »
Thanks for the replies. I had updated to version 4.279 but when I checked the compiler/linux/lib directory I noted that there were several 0 byte size files. I fixed these and now seems OK. Maybe I won't have to reinstall windows after all.

On another note I saw Gernot's video of the physics game on youtube  -- very impressive

Thanls again
Matt

65
GLBasic - en / GLBasic under Virtual Machine
« on: 2007-Aug-22 »
My win2k died ( well really I killed it) so I tried running GLBAsic in win2k under both VMWare and Virtualbox in Ubuntu but did not have any success. Windows programmes compiled and ran OK although a dialog appeared saying I should update my video driver to provide hardware OpenGL acceleration, but when i tried a linux compile I kept getting an error saying that lib.so.6 could not be found. iInote that this lib is a link to another file in the linux lib directory so maybe the links don't work in the virtual environment.
Anyway I will just have to reinstall windoze.........ah well.
Hope this info is of some use to someone.
Matt

66
GLBasic - en / GLBasic PARTICLE-ENGINE
« on: 2007-Aug-20 »
Thanks for sharing. very nice

67
GLBasic - en / Blender Models
« on: 2007-Jun-09 »
Thanks, I'll give it a go
matt

68
GLBasic - en / Blender Models
« on: 2007-Jun-09 »
Hi, do I have to do anything "special" to export models from blender? I have tried a few models but I think that I may have trouble with the scaling. Is there anyway to read the size (x,y,z) from the ddd file so that placement of the camera is in a suitable location?
Thanks
I will persevere.
Matthew

69
GLBasic - en / Linux Executable
« on: 2007-May-08 »
Thanks !! Seems to be OK now. The executable also got smaller 600K down to 400K. The service you provide is excellent. Too bad some vendors of operating systems don't provide similar services.
Thanks once again
Matthew

70
GLBasic - en / Linux Executable
« on: 2007-May-07 »
Thanks. Looking forward to a  repair....
Matthew

71
GLBasic - en / Linux Executable
« on: 2007-May-05 »
I am having rouble running linux executables. I had created some programs with an earlier demo of glbasic and these ran OK. Now having registered for full version I find programs compiled for linux won't run. (Puppy Linux and Kubuntu Dapper). On both there is a segmentation error with a message about SDL parachute deployed. Is anyone else having this problem ? Do I need to install some other package?
Thanks
Matthew
PS Should give specs. Athlon 2600, 512mb, Radeon 9600SE, Video driver fglrx.
Note that I have a similar problem with "Purebasic" which uses "Ogre" as its 3d engine.
PPS Note that executables are being compiled under Windows 2000. Seem to compile OK and run under Windows but the linux executables don't work under linux.

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