Looks promising, has auto-tiling like rpg-maker and is open source.
https://deepnight.net/tools/led-2d-level-editor/
https://deepnight.net/tools/led-2d-level-editor/
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuoteRich Presence allows you to leverage the totally overhauled "Now Playing" section in a Discord user's profile to help people play your game together. Rich game data—including duration, score, current boss or map, and so much more—lives inside Discord. You can spectate a friend's game directly from their profile popout, or party up via beautiful chat embeds with real-time information about open party slots and the party's in-game status. No more exchanging usernames and friend codes, or wondering if there's room for you to join. Rich Presence is a living invitation to play together, or to watch your friends kick butt.
// --------------------------------- //
// Project: netwebget_url_length
// Start: Sunday, November 20, 2011
// IDE Version: 10.159
// SETCURRENTDIR("Media") // go to media files
LOCAL start = 910
LOCAL url$ = "/highscores/index.php/data/put/"
LOCAL ok$
FOR n = 0 TO start
url$ = url$+"A"
NEXT
FOR n = start TO 1024
url$ = url$ + "a"
DEBUG LEN(url$)
ok$ = NETWEBGET$("gamecorner.110mb.com", url$, 80, 5000)
DEBUG " Result: " + ok$ + "\n"
SHOWSCREEN
NEXT
QuoteThis is a coding competition for Caanoo, Wiz, Pandora and Dingoo's Dingux developers. With this competition we hope to generate more awesome homebrew games for our favorite consoles and our beloved communities. We hope you join and help us bring these communities together in ways never before seen.
This competition is in the spirit of community. As such, you are required to join up with one of your fellow developers / artist / coder / sound / composer / game-designer / magician etc. to create something as a team. We hope this will result in a lot of "artist/coder needed for my awesome idea" threads on the boards and people will help each other out. Remember, you can submit several entries, so your talent could be shared between teams as well.
LOCAL a$, count, array$[]
a$ = "one"+CHR$(0)+"two"+CHR$(0)+"three"
count = SPLITSTR(a$, array$[], CHR$(0), FALSE)
DEBUG "fields: " + count + "\n"
FOREACH b$ IN array$[]
DEBUG " ["+b$ + "]\n"
NEXT
END
GLOBAL sprite%[]
GLOBAL abgr%, r, g, b, a
GLOBAL mx, my, b1, b2
ALPHAMODE 0.9
DIM sprite[100*100]
FOR n = 0 TO 16
DRAWRECT RND(800), RND(600), RND(800), RND(600), RGB(RND(255), RND(255), RND(255))
NEXT
USEASBMP
WHILE TRUE
FOR y = 0 TO 99
FOR x = 0 TO 99
abgr = bOR(ASL(x, 24), 0xffffff)
sprite[x + y * 100] = abgr
NEXT
NEXT
MEM2SPRITE(sprite[], 1, 100, 100)
MOUSESTATE mx, my, b1, b2
DRAWSPRITE 1, mx, my
SHOWSCREEN
WEND
// --------------------------------- //
// Project: Syslog
// Start: Monday, July 26, 2010
// IDE Version: 8.036
GLOBAL sock% // The socket connection
GLOBAL port% = 514 // Port number to use
LOCAL ok%, ip%, rv%, msg$
log("Receiving on UDP-port " + port)
ok = SOCK_INIT() // Init network
IF ok
sock = SOCK_UDPOPEN(port) // Get the socket so we can recieve on the port
IF sock <> -1
WHILE rv <> -1
rv = SOCK_RECV(sock, msg$, 1024)
IF rv>0 THEN log("message recieved: ["+msg$+"]")
IF rv=-1
log(NETGETLASTERROR$()) // Didn't work, tell user why
SOCK_CLOSE(sock)
ENDIF
SLEEP 10
WEND
ELSE
log(NETGETLASTERROR$())
ENDIF
ELSE
log(NETGETLASTERROR$())
ENDIF
KEYWAIT
FUNCTION log: str$
LOCAL ok%, id%
STDOUT "\n"+str$
id = GENFILE()
ok = OPENFILE(id, "syslog.log", -1)
IF ok
WRITELINE id, "\n"+str$
CLOSEFILE id
ENDIF
ENDFUNCTION