this is depend on the game type. Genius Greedy Mouse is such a game that dont suffer a lots when frame paching happens at all, due the game type. This game used frameskip measure, which is same with Karma Miwa. So those games can only been played in 30/60fps as they are hard code that way.
CatchOut and PowerUpElevation was howover was calculated by system timer in mind.
But im do still see frame pacing issues, regaardless of system, sometimes stutter VERY hard! This is one of the main very annoying issue in glbasic, that has newer been fixed.
But my guess is the main issue is in that way LIMITFPS do calculating is bad and might conflict with your own frame skipping code based on the timer.
Its would been nice if im could set a LIMITFPS 0, TRUE, which should just skip that frame code completly regaardless of monitor type, but of course that code should stays when sync is disabled. Then its would been easier.