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Messages - spicypixel

#31
Quote from: spacefractal on 2014-Jul-23
look like something is wrong in InAppConfig_SkuNames$() and/or SKU is not correctly config in Google Play console, so names cant been found.

Its seen its have not found any sku at all from the Google Play, so its have no items found, then you will allways get a 0.

When sku is correctly setup (which is the hard part to setup), then IAPHELPER in the logcat will spitout price and details of it, just after Querying SKU details.

dont uses sku name like com.spicypixel.fishyfingers, which is your package name, but instead uses something like com.spicypixel.fishyfingers.premium and make sure its active in Google Play (even you have not released your app).

Also you cant purchase from your own account, but you should still see price and details of a sku in the app.

I've done the changes with SKU name and these are reflected in the InApp name too (com.spicypixel.fishyfingers.premium) but I still get a 0 too for InAppPurchase_isOnline() ???? If I had an example I'm sure I could sort it but there isn't one.
#32
So does this work with standard GLB for iOS and Android? Or is it Android only with Android Extras?

Is there any way we can get FFT info for Speccy Analysers :D Hoping! lol.
#33
Got ADB sorted and ran log_view.bat whilst my app started until it closed. Only managed to capture a portion of the text, is this what you need.

Code (glbasic) Select

I/glbasic (26984): IABHELPER: IAB helper created.
I/glbasic (26984): IABHELPER: Starting in-app billing setup.
I/glbasic (26984): com.google.play 7
I/glbasic (26984): [GLB]->AppStore Name: com.google.play
I/SDL     (26984): [STUB] GL_SetSwapInterval
I/glbasic (26984): Rbow::SetScreen( 1080,1776)
I/glbasic (26984): IABHELPER: Billing service connected.
I/glbasic (26984): IABHELPER: Checking for in-app billing 3 support.
I/glbasic (26984): IABHELPER: In-app billing version 3 supported for com.spicypi
xel.fishyfingers
I/glbasic (26984): IABHELPER: Subscriptions AVAILABLE.
I/glbasic (26984): startSetup ok
I/glbasic (26984): IABHELPER: Querying owned items, item type: inapp
I/glbasic (26984): IABHELPER: Package name: com.spicypixel.fishyfingers
I/glbasic (26984): IABHELPER: Calling getPurchases with continuation token: null

I/glbasic (26984): IABHELPER: Owned items response: 0
I/glbasic (26984): IABHELPER: Continuation token: null
I/glbasic (26984): IABHELPER: Querying SKU details.
I/glbasic (26984): IABHELPER: Querying owned items, item type: subs
I/glbasic (26984): IABHELPER: Package name: com.spicypixel.fishyfingers
I/glbasic (26984): IABHELPER: Calling getPurchases with continuation token: null

I/glbasic (26984): IABHELPER: Owned items response: 0
I/glbasic (26984): IABHELPER: Continuation token: null
I/glbasic (26984): IABHELPER: Querying SKU details.
I/glbasic (26984): Price start
I/glbasic (26984): Price Success
I/glbasic (26984): playMusic()
I/glbasic (26984): playMusic() started
I/glbasic (26984): Creating new mediaPlayer...
I/glbasic (26984): Setting datasource : /data/data/com.spicypixel.fishyfingers/f
iles/Media/fishyfingers.mp3 volume: 0.6
I/glbasic (26984): Preparing mediaPlayer...
I/glbasic (26984): Starting music...
I/glbasic (26984): [GLB]->Result:
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers
.premium
I/glbasic (26984): [GLB]->InAppPurchase_isAvailable()com.spicypixel.fishyfingers

I/glbasic (26984): Shut down GLB
I/SDL     (26984): [STUB] GL_DeleteContext
I/glbasic (26984): glb is shut down

#34
Everything you suggested I have now done and the EXT and INT print statements both show 0. I tried running the _logview.bat file and it said no connected devices. However I don't use ADB I use USB and transfer my APK each time. I'm not sure what it should be printing or how I determine which IAP item has been purchased but I'm presuming the values shouldn't continually be zero.

Still confused, and don't know what to do?
#35
I'm just implementing IAP in Google Play and in code.

In my code loop I have these commands.
Code (glbasic) Select

InAppPurchase_Update()
LOCAL purchasecode1 = InAppPurchase_isAvailable("internal.premium")
LOCAL purchasecode2 = InAppPurchase_isAvailable("com.spicypixel.fishyfingers")
PV_CPRINT ("int: " + purchasecode1, 1100, 1)
PV_CPRINT ("ext: " + purchasecode2, 1150, 1)


My config for AE is like this
Code (glbasic) Select

GLOBAL INAPP_NR_OF_ITEMS = 11     // 11 IAP items although I have only submitted one managed product so far in Google Console.
GLOBAL INAPP_DEVKEY = randomnumberhere!!!

FUNCTION InAppConfig_SkuNames$: iID$, store$

// check name for "The Premium Key"

IF iID$="0" OR iID$="internal.premium" // this might not been required for your game with multiply names. numbers ID is requireed too.
IF store$="general" THEN RETURN "internal.premium"   // This is the shared name for all platforms, can been used as ingame item
IF store$="apple.appstore.ios" THEN RETURN ""  // SKU name for Apple iOS, that one you set in the plist and in Itunes Connect.
IF store$="com.ouya.shop"      THEN RETURN ""  // the SKU name for the OUYA Store.
IF store$="com.google.play"    THEN RETURN "com.spicypixel.fishyfingers" // the SKU name for Google Play.
IF store$="microsoft.windows"  THEN RETURN ""  // SKU name for windows (internal, you should save it locally, not done here).
IF store$="com.samsung.apps"   THEN RETURN ""  // The Inapp Item Number
ENDIF

RETURN iID$

ENDFUNCTION


I must admit I have no idea how to check whether each item has been purchased within my code. The GLBStore project only has some DEFINES and no example IAP usage????

Having completed the GooglePlay bit and although unpublished, the draft has the correct com.spicypixel.fishyfingers in there and a single added managed product. However when I run the code on my android device the 2 CVPRINT statements in my shop loop show 0 for both ext and int. Which is exactly what they showed when I hadn't setup my IAP on GooglePlay.

I'm confused!
#36
I have just written this little routine which lets you select the main icon (icon.png 512x512) and then create the subsequent AE sized icons ;-)

Code (glbasic) Select

// --------------------------------- //
// Project: AEIcons
// Start: Tuesday, July 15, 2014
// IDE Version: 12.096


// Request Icon File
GLOBAL icon_file$, icon_sprite%
icon_file$ = FILEREQUEST$(TRUE, "PNG Image File|*.png")


// Perform Icon Scale Actions
IF icon_file$ <> "NO_FILE"
icon_sprite% = GENSPRITE()
LOADSPRITE icon_file$, icon_sprite%

CREATESCREEN 1, 1,  36,  36
CREATESCREEN 2, 2,  48,  48
CREATESCREEN 3, 3,  72,  72
CREATESCREEN 4, 4,  96,  96
CREATESCREEN 5, 5, 734, 412

USESCREEN 1 ; ALPHAMODE -1 ; SMOOTHSHADING TRUE ; STRETCHSPRITE icon_sprite%,   0, 0,  36,  36
USESCREEN 2 ; ALPHAMODE -1 ; SMOOTHSHADING TRUE ; STRETCHSPRITE icon_sprite%,   0, 0,  48,  48
USESCREEN 3 ; ALPHAMODE -1 ; SMOOTHSHADING TRUE ; STRETCHSPRITE icon_sprite%,   0, 0,  72,  72
USESCREEN 4 ; ALPHAMODE -1 ; SMOOTHSHADING TRUE ; STRETCHSPRITE icon_sprite%,   0, 0,  96,  96
USESCREEN 5 ; ALPHAMODE -1 ; SMOOTHSHADING TRUE ; STRETCHSPRITE icon_sprite%, 161, 0, 412, 412
ENDIF


// Draw our Spoils
USESCREEN -1
CLEARSCREEN RGB(32,64,128)

IF icon_file$ <> "NO_FILE"

DRAWSPRITE 5, 0, 0
PRINT "ICONS PREPARED, CLICK MOUSE TO SAVE SPRITES!", 20, 20
ELSE
PRINT "NO FILE CHOSEN, CLICK MOUSE TO END!", 20, 20

ENDIF

SHOWSCREEN
MOUSEWAIT


// Save Sprites
GLOBAL fname$[]

IF icon_file$ <> "NO_FILE"

DIMDATA fname$[], "icon_36_AndroidExtras.png", "icon_48_AndroidExtras.png", "icon_72_AndroidExtras.png", "icon_96_AndroidExtras.png", "icon_ouya_AndroidExtras.png"
FOR t% = 1 TO 5
SAVESPRITE MID$(icon_file$, 0, REVINSTR(icon_file$, "/") + 1) + fname$[t% - 1], t%
NEXT

ENDIF


As you can see I'm using ALPHAMODE and SMOOTHSHADING but alas the icons are not anti-aliased as I'd hoped. Still might be handy for someone?
#37
Just ouf of curiosity. How can I remove the crappy icon border that GLB puts on our icons. I know this isn't strictly an AE issue but as I'm using AE I wanted to post here in case anything was affected.
#38
The problem with not generating a release build is fixed. It was the ProGuard as you suggested. Fantastic feedback as always SF. You are an absolute Star!!!

:enc:
#39
It was the full setup that I installed and then the update afterwards anyway. I have also done the same on another PC and I'm getting problems with the release build. Again this is the output.

PS: Full v2.3 install presently on the AE thread 404's?

Code (glbasic) Select

_______________________________________
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.10.060 SN:85c5906f - 3D, NET
Wordcount:3320 commands
compile+link:

running glb_build.bat
Using ANDROID_TARGET="android-18"
You can use "D:\[] Work\GLBasic Marcus\FishyFingers\distribute\Android\glb_android_build.bat" to change the API level and SDK path.
%ANDROIDSDK% not set. Using GLBasic's default target-18, Android 4.3
Checking Icons....
BUILD STAGE 2: Start compiler (android.bat)
Q:\Compiler\platform\android\bin\..\android-sdk-windows
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
Updated project.properties
Updated local.properties
Added file D:\[] Work\GLBasic Marcus\FishyFingers\distribute\Android\build.xml
.
BUILD STAGE 3: Build a debug build
   [subant] No sub-builds to iterate on
    [javac] Note: D:\[] Work\GLBasic Marcus\FishyFingers\distribute\Android\src\com\glbasic\test\SDLActivity.java uses or overrides a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.

BUILD SUCCESSFUL
Total time: 1 minute 0 seconds
.
BUILD STAGE 4: Build a release build
   [subant] No sub-builds to iterate on
    [javac] Note: D:\[] Work\GLBasic Marcus\FishyFingers\distribute\Android\src\com\glbasic\test\SDLActivity.java uses or overrides a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.

BUILD FAILED
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:875: D:\[] Work\GLBasic Marcus\FishyFingers\distribute\Android\_proguard.cfg (The system cannot find the file specified)

Total time: 7 seconds
Picked up _JAVA_OPTIONS: -Xms256m -Xmx512m
.
HOW TO INSTALL? Install by invoke this command:
"Q:\Compiler\platform\android\bin\..\android-sdk-windows\platform-tools\adb.exe" install -r "D:\[] Work\GLBasic Marcus\FishyFingers\distribute\Android/bin/glbasic-debug.apk"
.
HOW TO SIGN? Sign it by invoke this command:
"Q:\Compiler\platform\android\bin\glb_code_sign.bat" "D:\[] Work\GLBasic Marcus\FishyFingers\distribute\Android"
.
Android=D:\[] Work\GLBasic Marcus\FishyFingers\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 84.8 sec. Time: 16:08
Build: 1 succeeded.
#40
I'm not using the parenthesis in the folder name now and I still get the same error. I was using AE and all was working well. However for the 2.2 and 2.3 updates I used the exe installs and since doing that I'm getting these issues regarding the release build?????

Code (glbasic) Select
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.10.060 SN:4ebaa1d3 - 3D, NET
Wordcount:3413 commands
compile+link:

running glb_build.bat
Using ANDROID_TARGET="android-18"
You can use "D:\GLBasic Marcus\FishyFingers\distribute\Android\glb_android_build.bat" to change the API level and SDK path.
%ANDROIDSDK% not set. Using GLBasic's default target-18, Android 4.3
Checking Icons....
BUILD STAGE 2: Start compiler (android.bat)
Q:\Compiler\platform\android\bin\..\android-sdk-windows
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
Updated project.properties
Updated local.properties
Added file D:\GLBasic Marcus\FishyFingers\distribute\Android\build.xml
.
BUILD STAGE 3: Build a debug build
   [subant] No sub-builds to iterate on
    [javac] Note: D:\GLBasic Marcus\FishyFingers\distribute\Android\src\com\glbasic\test\SDLActivity.java uses or overrides a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.

BUILD FAILED
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:892: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:894: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:906: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:284: null returned: 1

Total time: 6 seconds
.
BUILD STAGE 4: Build a release build
   [subant] No sub-builds to iterate on
    [javac] Note: D:\GLBasic Marcus\FishyFingers\distribute\Android\src\com\glbasic\test\SDLActivity.java uses or overrides a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.

BUILD FAILED
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:875: D:\GLBasic Marcus\FishyFingers\distribute\Android\_proguard.cfg (The system cannot find the file specified)

Total time: 4 seconds
Picked up _JAVA_OPTIONS: -Xms256m -Xmx512m
.
HOW TO INSTALL? Install by invoke this command:
"Q:\Compiler\platform\android\bin\..\android-sdk-windows\platform-tools\adb.exe" install -r "D:\GLBasic Marcus\FishyFingers\distribute\Android/bin/glbasic-debug.apk"
.
HOW TO SIGN? Sign it by invoke this command:
"Q:\Compiler\platform\android\bin\glb_code_sign.bat" "D:\GLBasic Marcus\FishyFingers\distribute\Android"
.
Android=D:\GLBasic Marcus\FishyFingers\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 25.8 sec. Time: 13:16
Build: 1 succeeded.
#41
Using Java 7 already.....  All working before using the AE install exe and Update exe :-(
#42
Any idea what this is all about? I get 2 debug builds but no release build.

Code (glbasic) Select

_______________________________________
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.10.060 SN:4ebaa1d3 - 3D, NET
Wordcount:3413 commands
compile+link:

running glb_build.bat
Using ANDROID_TARGET="android-18"
You can use "D:\GLBasic Marcus\TinyGerks (Fish Version AE NEW)\distribute\Android\glb_android_build.bat" to change the API level and SDK path.
%ANDROIDSDK% not set. Using GLBasic's default target-18, Android 4.3
Checking Icons....
BUILD STAGE 2: Start compiler (android.bat)
Q:\Compiler\platform\android\bin\..\android-sdk-windows
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
The system cannot find the path specified.
Updated project.properties
Updated local.properties
Added file D:\GLBasic Marcus\TinyGerks (Fish Version AE NEW)\distribute\Android\build.xml
.
BUILD STAGE 3: Build a debug build
   [subant] No sub-builds to iterate on
    [javac] Note: D:\GLBasic Marcus\TinyGerks (Fish Version AE NEW)\distribute\Android\src\com\glbasic\test\SDLActivity.java uses or overrides a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.

BUILD SUCCESSFUL
Total time: 32 seconds
.
BUILD STAGE 4: Build a release build
   [subant] No sub-builds to iterate on
    [javac] Note: D:\GLBasic Marcus\TinyGerks (Fish Version AE NEW)\distribute\Android\src\com\glbasic\test\SDLActivity.java uses or overrides a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.

BUILD FAILED
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:875: D:\GLBasic Marcus\TinyGerks (Fish Version AE NEW)\distribute\Android\_proguard.cfg (The system cannot find the file specified)

Total time: 4 seconds
Picked up _JAVA_OPTIONS: -Xms256m -Xmx512m
.
HOW TO INSTALL? Install by invoke this command:
"Q:\Compiler\platform\android\bin\..\android-sdk-windows\platform-tools\adb.exe" install -r "D:\GLBasic Marcus\TinyGerks (Fish Version AE NEW)\distribute\Android/bin/glbasic-debug.apk"
.
HOW TO SIGN? Sign it by invoke this command:
"Q:\Compiler\platform\android\bin\glb_code_sign.bat" "D:\GLBasic Marcus\TinyGerks (Fish Version AE NEW)\distribute\Android"
.
Android=D:\GLBasic Marcus\TinyGerks (Fish Version AE NEW)\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 50.1 sec. Time: 23:27
Build: 1 succeeded.
#43
I said ages ago that I couldn't get an XCode project compiled on os7 with maverick os because it kept giving me errors regarding icons, but my claims were somewhat ignored. That's why I let my apple dev expire as I felt that GLB doesn't support iOS out of the box anymore.
#44
Ive been away a while so a belated reply. I didn't use allowescape in my code, so it was the default value.
#45
For PlayStore you need NETWEBEND "market://details?id=com.company.appname"

:good: