Quote from: spacefractal
Im found a least one bug im need to fix.... hehe.
I think I found it
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Show posts MenuQuote from: spacefractal
Im found a least one bug im need to fix.... hehe.
Quote from: dreamermanIt's not just an Irrlicht Wrapper, it's SGE!
Nevertheless your Irrlicht wrapper works without problems
Quote from: SnooPI on 2021-Feb-14In addition, the irrKlang and Irrlicht file system is "synchronized", this allows for example to use addzip even with irrKlang.
-The Irrlicht wrapper is not just a simple transcription of Irrlicht functions, it's a little more complex.
-The engine uses 2 wrappers, one for Irrlicht but also another for irrKlang (for 3D sound)
-In the future, I plan to add AI and then more advanced physics.
So it's not only Irrlicht Engine, it's SGEngine
Quote from: dreamermanDamn, my bad English prevents me from fully understanding the beginning of this sentence
keeping all core code behind curtain in SGE lib...
Quote from: dreamermanIn fact we can easily use SGE in C/C ++
so would be easier for him to transit to GLB, another thing that some functions can be handy during prototyping phase.
Quote from: dreamermanIt's on fire.
Keep up good work, built-in some kind of physic will be interesting to see :-)
Quote from: dreamermanYou too and thank you for your feedback on this engine
Happy Christmas!