Hi Matty,
It's in the main post: snoopisge
I just saw that I didn't add the example with the physics, I'll add it tomorrow
It's in the main post: snoopisge
I just saw that I didn't add the example with the physics, I'll add it tomorrow

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: dreamermanIt's not just an Irrlicht Wrapper, it's SGE!
Nevertheless your Irrlicht wrapper works without problems
Quote from: SnooPI on 2021-Feb-14In addition, the irrKlang and Irrlicht file system is "synchronized", this allows for example to use addzip even with irrKlang.
-The Irrlicht wrapper is not just a simple transcription of Irrlicht functions, it's a little more complex.
-The engine uses 2 wrappers, one for Irrlicht but also another for irrKlang (for 3D sound)
-In the future, I plan to add AI and then more advanced physics.
So it's not only Irrlicht Engine, it's SGEngine
Quote from: dreamermanDamn, my bad English prevents me from fully understanding the beginning of this sentence
keeping all core code behind curtain in SGE lib...
Quote from: dreamermanIn fact we can easily use SGE in C/C ++
so would be easier for him to transit to GLB, another thing that some functions can be handy during prototyping phase.
Quote from: dreamermanIt's on fire.
Keep up good work, built-in some kind of physic will be interesting to see :-)
Quote from: dreamermanYou too and thank you for your feedback on this engine
Happy Christmas!
Quote from: dreamermanThanks
Very nice, clean coding and well structured. Looks very easy to use. Checked several things, they are working without issues even on iGPU.
Quote from: dreamermanYou are right, the first version of SGE uses OGL and DX9 but I noticed a lot of issues with Windows 10, apparently Microsoft wants the developers to ditch DX9 completely
I have some tech questions, as alwaysI'm curious, as Irrlicht could use several render API's (OGL, DX, software), You most likely are using OpenGL, are you creating another OGL context or using that already made by GLB? Does Irrlicht have now something more advanced than basic collision detection? (years ago they wanted to include some physic lib like Newton or Bullet if I remember correctly).
Quote from: dreamermanYour encouragement helps me
Thing about motivation, yeah, specially for larger project where so many things need to be done it sometimes hard, but I'm glad that you found perseverance to finish this