GLBasic forum

Main forum => GLBasic - en => Topic started by: MrPlow on 2020-Jun-12

Title: Win64 compiling into win32 directory?
Post by: MrPlow on 2020-Jun-12
Hi
When I try the Win64 compile I get the .exe generating in the Win32 folder? Is this just doing Win32 or is it compiling and putting into wrong folder?

Thks
Title: Re: Win64 compiling into win32 directory?
Post by: MrPlow on 2020-Jun-12
Okay
Just noticed in my project properties I have tickbox build for this platform is greyed out and unticked - how do I resolve this?
thanks
Title: Re: Win64 compiling into win32 directory?
Post by: spacefractal on 2020-Jun-12
yes this is a issue as the 64bit version just compile top in the win32 exe one. Its was the 64bit version you saw, but compiled top on the 32bit version. This is fixed now as im added a 64 prefix to it. There is still a tiny issue for the icon in the build version (you see a "warning" sign"), but its should build now.... regaardles what the gray tick is set too, so dont worry about it.


Also in the update coming soon today, android ads code has been updated a bit, so you can get test ads when compiling debug versions as its was intended to been, but retail when you compile the signed version.

beta update online.
Title: Re: Win64 compiling into win32 directory?
Post by: MrPlow on 2020-Jun-12
Cheers - thanks for the info - aparently a quick check for 64bit is to right click the .exe and in prop > compatability if it say Vista and not XP then its 64bit.
Title: Re: Win64 compiling into win32 directory?
Post by: Qedo on 2020-Jun-12
other method:
go to Task Manager, Details and  in column platoform see 32 or 64 bit.