Cheers :-)
Its happened in V12 and V14, running Win 7 64 bit,Geforce GTX660, latest drivers.
Its happened in V12 and V14, running Win 7 64 bit,Geforce GTX660, latest drivers.
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Show posts MenuQuote from: MrTAToad on 2013-Jun-27
No, I meant that the rotation system would use floating-point values, which would add imprecision. Are you using SMOOTHSHADING FALSE or TRUE?
GLOBAL tank
GLOBAL esc
tank=1
SETTRANSPARENCY RGB(255,0,128)
LOADSPRITE "tank47a.bmp",tank
SETSCREEN 800,600,1
//mainloop
WHILE esc=FALSE
drawscreen()
SHOWSCREEN
WEND
FUNCTION drawscreen:
DRAWLINE 101,100,101,220,RGB(0xff, 0xff, 0x40)
DRAWLINE 145,100,145,220,RGB(0xff, 0xff, 0x40)
DRAWLINE 95,105,220,105,RGB(0xff, 0xff, 0x40)
DRAWLINE 95,141,220,141,RGB(0xff, 0xff, 0x40)
SMOOTHSHADING FALSE
DRAWSPRITE tank,100,100
ROTOSPRITE tank,100,160,0
ROTOZOOMSPRITE tank,160,100,0,1
ENDFUNCTION