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Messages - retrogren

#1
Cheers for that.  Might have a look at Anim8or later.

I've actually done a quick tutorial on Blender today; for absolute beginners!   Basically it was an introduction to the interface, and how to create/manipulate basic objects.
After creating a simple cube I played with the export settings - saving it as .OBJ.
Then I used the IDE tool Convert3D to create a .DDD version of the file and started playing with loading the object into OpenGL.  After a bit of fiddling with scale and X_movement I got it to display nicely in my maze, and was quite impressed with how straightforward it all was!

Of course the next step is something a little more complex, but this has definitely whetted my appetite  :)

Thanks for all the suggestions.
#2
Thanks for the reply, Erico!

I'll do a bit of research into 3D packages, but for starters I'm only looking at creating very simple, non-animated objects that are un-textured.  So I guess any 3D package that can export .OBJ will suffice.   
As long as it's free, and has decent support  =D
I'll happily go through tutorials, since I have quite a lot of time on my hands now!

Yeah, I'm waiting quite excitedly for the Pyra to arrive - feels like forever since I pre-pre-ordered  :P
Hopefully it will attract lots of attention when it is released, and plenty of people buy it so that EvilDragon can recoup his time and investment.  And maybe bring more potential GLBasic customers into the fold  :)
#3
Hi guys!

I've recently been getting back into GLBasic, after a hiatus of quite a few years!

My GLBasic license dates back to 2012, and I've spotted that new versions are now on Steam.  My previous experience is entirely in 2D games (Space Invaders clone etc...!)   I'm happy to buy the latest version on Steam, but I have a couple of questions that will hopefully re-ignite my passion :D  :-

- The game I started making is a simple 3D maze game; using some of the easier to understand OpenGL commands, making walls/floors programmatically (X_OBJADDVERTEX etc..), and a 3D viewpoint to move around the maze.  Now I want to add "monsters" to the maze, and I'm wondering if there are any tutorials/books/guides/videos to adding/using 3D models in GLBasic.   I did a bit of searching, and the forum results were confusing to say the least!     I've never used any 3D modelling software (I can learn these separately), and how to import into GLBasic would also be extremely useful!  Thanks for the latest info :)

- I'm hoping to receive a DragonBox Pyra fairly soon (next month or so).   Are there any plans to support the Pyra?  I understand the Open Pandora was supported, but even though I have one, I never got around to developing for it!!

Many thanks for your support!
I love GLBasic, and I'm keen to learn more and spread the word  :D
Gren

#4
Thanks dreamerman!

I actually tried a manual update from inside GLBasic 14.497 (no updates found), and I also spotted that link you mentioned - but it went to a page that described SDK version 14.   So I assumed it wasn't ready yet!

Anyways - I've downloaded the SDK from that link (15.004), and the input lag issue has gone away   =D

Many thanks - issue resolved   :)
#5
Hi,

Sorry for the slight necro-post   :blink:
This thread quite closely describes an issue that I'm currently having with my code - hope that's OK!

I started coding a little space invaders clone a couple of years back (the IDE was 14.001 I think) , and it went on hold 'cos of work/life etc...

Now I have some spare time, I re-installed GLBasic, updated to the latest verision (14.497) and had a play (without making any changes!)
I'm now getting some weird input lag on all key presses - the input simply isn't responding like it used to. 
I use key() for the control input.

So, based on Ian's experience, I downloaded an archive version of the IDE (12.308), tested the game, and the input is absolutely fine!
I'm on Windown 10 64 bit.

Is anyone aware of or looking at this issue?   Happy to provide more info if required!

Gren.
#6
Wow - as simple as that!!     
Thanks Ian.    I'll give that a go this afternoon  :)

BTW - are you iPrice from the Pyra-handheld boards?   
I've got my Pyra on pre-pre-order.....so now I have some free time, I'm hoping that in future I can also target builds for Pyra as well as Open Pandora :D
#7
Hi guys,

So I've recently picked up a GLBasic project I started years ago.

It started as a windows game, but I also wanted the option of building for Linux/Open Pandora, so I started looking at how to do that today.
Unfortunately I appear to have failed at the first hurdle - in my Project options menu (latest Editor version 14.371 running under Windows 10), there are only drop down Platform Configurations for Win32 and Win32-dll.

I'm using the "paid-for" premium version of GLBasic; am I missing a key setup option to enable this functionality?

Thanks,
Gren.