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Kitty Hello

Take a look at the animation keyframes - do you really need all of these?
It's nice to get some models from anywhere and plug them together in a game quickly, but for these "games" you're better off doing a half-life mod or something.
If you want to do your own game, usually these problems do not occur.

B3D uses bones instead of vertex blending. Thus, large animation keyframes are stored faster.
If you can't live with this limitation, GLBasic is not the correct tool for you. I'm not sorry for that, because if this _is_ a limitation for you, I don't expect big things of your games either.

I did quite nice games with GLBasic and never have more than 30 keyframes per model, so it's fine for me.

Agny

QuoteTake a look at the animation keyframes - do you really need all of these?

If I above it worked, means to me it is necessary.

At us different sights.

Kitty Hello

See, there's no easy way to implement bones in GLBasic. It's quite some work, and I'm really busy ATM with other stuff. Maybe one day I find the time to implement it. But don't take that as an "OK, tomorrow".
If you can't live with things as they are, you have to switch.

Would be a shame if it's because of this silly thing.