Cheers for that. Might have a look at Anim8or later.
I've actually done a quick tutorial on Blender today; for absolute beginners! Basically it was an introduction to the interface, and how to create/manipulate basic objects.
After creating a simple cube I played with the export settings - saving it as .OBJ.
Then I used the IDE tool Convert3D to create a .DDD version of the file and started playing with loading the object into OpenGL. After a bit of fiddling with scale and X_movement I got it to display nicely in my maze, and was quite impressed with how straightforward it all was!
Of course the next step is something a little more complex, but this has definitely whetted my appetite
Thanks for all the suggestions.
I've actually done a quick tutorial on Blender today; for absolute beginners! Basically it was an introduction to the interface, and how to create/manipulate basic objects.
After creating a simple cube I played with the export settings - saving it as .OBJ.
Then I used the IDE tool Convert3D to create a .DDD version of the file and started playing with loading the object into OpenGL. After a bit of fiddling with scale and X_movement I got it to display nicely in my maze, and was quite impressed with how straightforward it all was!
Of course the next step is something a little more complex, but this has definitely whetted my appetite
Thanks for all the suggestions.