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Messages - Betlheem

Pages: [1] 2
1
GLBasic - es / DIV
« on: 2015-Apr-13 »
¿Habrá por casualidad alguien aquí que programase en su día en DIV/DIV2? Aquel engine paleolítico diseñado en españa con su bonita estructura pseudoparalela fue el primer engine "profesional" que utilicé.

Si alguien lo añora, tengo una sorpresa. :P

2
GLBasic - es / Re: COmo diseñar niveles
« on: 2015-Apr-02 »
Pinta bien!

Gracias.

3
If you are going down that path, you should try this: https://software.intel.com/es-es/html5/tools  :P

4
but I read it's OpenGLES not OpenGLES2 ins't?¿... then we have practically the same quality in render...

If you want state of the art graphic power, you should try babylon.js.  There is even Haxe ports like https://github.com/vujadin/BabylonHx.
Haxe is not actually my thing, but if you like having nightmares while awake :noggin: there is even Haxe ports of the Gameplay3D engine: http://lib.haxe.org/p/Hx-Gameplay

Or you can simply go Unity. Now is full free, just a splash screen, no watermarks. But yet, not a language.

5
There is no documentation though and its objective pascal based(with a C header though).

Really impressive work for one guy.

Nice find!  :good:

Last week the author said to me he is working in the documentation and will be avaliable in a few weeks (how many didn´t say). He is also working in a specific cross-compiler IDE to avoid the trouble of configuring FPC/Lazarus for mobile platforms. Few months for that.

6
Also, the license is a little vague, as it was obviously meant to be sold by the original Xors3D guys and its not PD/MIT etc. IF you could get a hold of Nightmare, the original dev.,  then maybe this could be sorted out?

You´re right. Code is for the demo version and yet not a full engine. And then, the license troubles (my sources tell me it´s an impossible deal). Let it go for the best.

But! What about this? : https://github.com/Relfos/TERRA-Engine
Apache licensed, full engine, cpp headers, ios/android/OUYA/win/linux/OSX targets.
Seems to me easier to import than Urho3D. I´ve testing it on Lazarus for some weeks now and works really well.
Some examples using this engine:
android:

ios:


7
Asking around, I just found this: https://github.com/vadya53/ixor3d
Seems the source code to me, but not a clue if it´s the demo or the full stuff.

Any brave man with enough free time to test it? :P

8
Just curious. The link is dead, there is any other way to get the ixors3d for glbasic? And... is iphone exclusive or could be android cpmpatible too??

9
Since Blitz3D became open source, there are some interesting aproaches coming around. Hybrid/Blitz Hardwired is an example: a port for DX9-11 of the blitz3d sintax/compiler, adding shadows, physics, etc... Yep, win only, but likewise is being port for DX9-11, should be for OpenGL. A lot of work sure it is.

Correcting myself. There is yet a Blitz3D opengl port -ish: https://github.com/Leushenko/bOGL-2

10
Another option is OpenB3D, which I coverted awhile back... http://www.glbasic.com/forum/index.php?topic=6982.msg56815#msg56815

Since then, AFAIK, OpenB3D has had quite a bit of development since then, so it would bring more to the table.

Since Blitz3D became open source, there are some interesting aproaches coming around. Hybrid/Blitz Hardwired is an example: a port for DX9-11 of the blitz3d sintax/compiler, adding shadows, physics, etc... Yep, win only, but likewise is being port for DX9-11, should be for OpenGL. A lot of work sure it is.

Another aproach will be irrlicht (i´m a little bit of a hater xD), but Urho is way ahead: shadows, physics, skeletal animation, and all advanced shit integrated in one place for good. Is the best free option I found, and I´ve been looking a while now. :P

11
3D-snippets / ui
« on: 2015-Mar-21 »
What about Urho3D instead Gogot? It is free open source multiplatform and supplies the full cpp code for dinamic and static libraries. It targets Win/OSx/Android/Linux/iOS/Rapsberry.
Looks a good candidate to me for growing GLBasic on steroids.  :D

http://urho3d.github.io/

12
Are you test Shiva3D, Bethlem, I think it's the better choice for don't use Unity,

I test the trial version two years ago or so. Good ideas, poor implementation, imho. Never touch it again since that, sorry.

13
I´been trying Godot for just a few months and despite it is a good engine, is a little bit slow on mobile platforms. I mean, if you have a hig-end phone terminal/ tablet, it runs smoothly. But if you try some of its 3D features in a GPU Mali-400 family, it sucks. Sucks hard.

I´m looking now in the Lazarus ecosystem. Yep, it´s pascal and then glbasic incompatible, but still a few quite interesting things being done around.

14
Inline / 3rd party / Re: Java inline?
« on: 2015-Mar-08 »
A doubt that came around. Bullet Physics is full coded in C++. So... will be possible to "inline" them?

15
Inline / 3rd party / Re: Java inline?
« on: 2015-Mar-06 »
Ok, thank you for the insight. :)
I will just keep looking for an alternative to enrich GLbasic.

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