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Main forum => GLBasic - en => Topic started by: Darmakwolf on 2021-Jan-25

Title: MouseAxis is still problematic
Post by: Darmakwolf on 2021-Jan-25
Hey all. MouseAxis(2) for the *scrollwheel* seems to read properly if SYSTEMPOINTER is FALSE, and not at all if SYSTEMPOINTER is TRUE.
I did a quick search through here and some people are saying it updates tons of times between SHOWSCREEN calls. If this is the case, how the heck do we fire an event on mouse-scroll if this is so hard to catch? Please help. No issues at all if the mouse is locked to the screen with SYSTEMPOINTER FALSE - but I don't want that.

:help:

** EDIT:

I found something weird out! Changing the app to "Run In Compatibility Mode" for "Windows XP SP3" actually fixes this issue... Gernot?  :giveup:
Title: Re: MouseAxis is still problematic
Post by: Qedo on 2021-Jan-25
on my pc with Win10 GLB16 it is exactly the opposite.
SYSTEMPOINTER TRUE,   MouseAxis (2) OK
SYSTEMPOINTER FALSE,  MouseAxis (2) don't work
Title: Re: MouseAxis is still problematic
Post by: Darmakwolf on 2021-Jan-28
Anyone - Gernot? Seems like this is basically broken.
Title: Re: MouseAxis is still problematic
Post by: Kitty Hello on 2021-Jan-29
Fixed in next update.
Title: Re: MouseAxis is still problematic
Post by: Darmakwolf on 2021-Jan-30
Quote from: Kitty Hello on 2021-Jan-29
Fixed in next update.

I don't have the Steam version, though. Will this update be for us who paid for the original like myself? I can't afford the Steam release.
And will the update be a long time from now?

Just curious.
Title: Re: MouseAxis is still problematic
Post by: spacefractal on 2021-Jan-30
v16 has been steam only version. im have no idea Gernot stilll send steam keys.