Right now, I have noticed, at a few thousand 3D objects there will be some sort of overflow(?), I guess.
Yes, I know that this sounds a little bit like overkill, but is this a deliberate restriction or just some sort of oversight/bug?
Limit is 4096. Do you need more? How many? The static size makes it work a lot faster than with a dynamic size.
Alright, I don't think this is so important. I was just experimenting a little bit, and apparently you can hack it in some way if you want or try to manage it. :booze: