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Messages - SnooPI

#76
Beta Tests / Re: SGEngine
2020-Nov-20
Well, apparently nobody cares about helping me with my engine.
Too bad, I was motivated ...

Another project maybe  ;)

<3 GLBasic
#77
Beta Tests / Re: SGEngine
2020-Nov-13
Hi guys,

Currently Linux is not installed on my computer, if I provide LIB and DLL for Linux, could someone test me the demos on their installed version of Linux (not on a virtual PC) ?
#78
Beta Tests / Re: SGEngine
2020-Nov-11
Quote from: bigsofty on 2020-Nov-11
Very smooth, looks great too!  :good:
:good: I compiled the library to be as optimized as possible (that's also why it's so big, optimizations take more space).
I put a version with the FPS display.

Quote from: Schranz0r on 2020-Nov-11
There is no code, so it's not a snippet. :)
Thats why i moved it.
2 mins, I'm doing the examples and the physics engine, it takes a little while  :P (maybe I would do the physics engine later if I see it's too long).
But I understand, no problem  ;)
#79
Beta Tests / Re: SGEngine
2020-Nov-10
For the moment no, but maybe later because it seems that a version of Irrlicht for android is in development.
Even if the physics in Irrlicht is already important (especially for collisions), I will try to integrate a physics engine (ODE or Newton) and add examples.
:booze:
#80
Beta Tests / SGEngine Demo
2020-Nov-10
I don't have much time to talk about it, but it's a 3D engine for GLB based on Irrlicht and IrrKlang.

I will come back to this later.

-------------- EDIT

The Irrlicht Engine has been updated to version 1.8.5, it re-motivated me and this week I made a big update to my 3D engine.
Here is a new SGE demo.
It uses 3D sound but there might be a problem with the volume as I adjusted it with the headphones (I have to buy speakers :-[ )
It doesn't use shaders (easier to adapt for mobile).
#81
My translator is based on the old (but very good) Metzzo's 123basic.

I fixed some bugs, optimized the code, reduced the size of the translated file and added some stuff.
But on this date, 3D doesn't work  :'(
For 2D it works very well in SD (640x480 or 800x480) but is a bit slow in HD.
But this is normal because it doesn't use WebGl. Later, I plan to make a WebGl version.
The advantage of not using WebGl is better compatibility, but the best would be to create 2 versions and detect if WebGl is enabled or not (I'll work on it when I have more time).

I don't recommend starting from scratch for your translator.
Use Metzzo's translator as a basis -OR- make a small demo that uses the functions you use in your games, I will test this demo with my translator and if it works, I will make a small standalone version of my translator for you (and of course also for others who would be interested) to allow you to easily translate your games into H5.

My message was a bit long, I hope I was clear even in English  ;)

Ps: The 123basic site is offline but apparently there is still a very old version on Github.

Ps2: It's a pity not to see Metzzo on this Forum anymore, he was a very good GLB programmer  :(
#82
Hey! It was really good for the time, well done guys!  :good:
#83
Off Topic / Re: GLB is dead?
2020-Aug-28
Especially when you have Neymar on your team  =D
#84
I don't use Emscripten (I use my own GLB->HTML5 translator), but I think you can change that in "Bin/glbasic_template.html"

About the mouse I don't know  :(
#85
Not really Hemlos.
You can make a system close to a real 3d sound system but it will not be complete.
To simulate a real 3D sound environment, a function like MUSICVOLUME is missing.
A function that allows you to change the sound in real time is essential (SOUNDVOLUME?)

For example you have a radio in a room, the sound of this radio must increase or decrease in real time depending on whether the player is approaching or not.

Without a SOUNDVOLUME function, you will be able to give the illusion of a real 3D sound environment with short sounds, but if a sound is long, there will be a problem.
#86
Off Topic / Re: GLB is dead?
2020-Aug-24
 :good:  :booze:

I hope my predictions for GLB will be better than for football : PSG-Bayern 0-1   =D  ...  :'(   :'(
#87
Off Topic / Re: GLB is dead?
2020-Aug-23
I wanted to clarify that this video was entirely modeled by a french, he did everything alone.
I find it great even though I'm not sure this old anim is a reference for everyone  ;)

Long life to GLBasic  <3

For Germans (but also all football fans) : PSG-Bayern 2-1  =D
Have a good evening.
#88
Off Topic / GLB is dead?
2020-Aug-23
For those of you who no longer believe in GLB, I will only tell them one thing:

#89
You are right.
This is an important detail.

For Android, I would not do the tests myself because I am no longer developing for this platform at the moment.
#90
Yes, and it could be interesting for the 3D game (or several because I like your idea of ​​making a Pong and a Frogger in 3D  :)).

-EDIT-
In addition, it will help to better understand how to use this very good library.