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I've played with Steam API and here are results.. achievements for Your game ;-)

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Current version:10.11.2021

This is my attempt to use Steam API or rather it's user stats and achievements part in GLbasic.
Yeah, it isn't clean code, not bullet-proof, and have some issues and it's under constant development so it will fit my needs. Most important thing is that, user stats and achievements are working with it, tested on live app.

Download consist of two files:
steam_sdk.gbas -> imports for proper Steam API functions from dll, only part of functions were tested, core stuff is working - RunFrame()
stats_manager.gbas -> Stat Manager type/object, main thing simplify using Steam stuff in game

Stats Manager supports int, float user stats, achievements and will take care of loading info from Steam, and with use of main loop uploading them and unlocking achievements.
Next possble feature are leaderboards.

Take note, that if You will run project from Steam version GLBasic editor it will inherit its app_id, so You want be able to test it properly, not sure if putting 'steam_appid.txt' into project exe path should fix that, but You may need to either grab STDOUT to file or use alternative editor/older version.
Also read this:
Some example template to give Your an idea how to use it:

--- Code: (glbasic) ---GLOBAL mySteam AS stats_manager_object, i1%
mySteam.Init(1)      // after Init this will also request FOR current stats from Steam
i1% = mySteam.addAchievement("achiev_10_games_played")
mySteam.addUserStat("games_played", 10, 0, 0, i1%)
i1% = mySteam.addAchievement("achiev_10000_enemies_destroyed")
mySteam.addUserStat("enemies_destroyed", 10000, 0, 1, i1%)   // frequently changed value
// requestCurrentStats() was called internally in Init()
SETLOOPSUB "GLB_ON_LOOP" // set main loop FOR app
END   // exit app

   // after game played
   IF (match_finished) THEN mySteam.updateUserStat(-1, "games_played", 1, 1)   // increment by 1
   // OR you can do it manually
   IF (enemy_destroyed)
     INC mySteam.userstat_list[1].value_curr_int%
   // IF You changed value manually THEN update it once per second - when calculation FPS
   IF last_fps_time - GETTIMERALL() >= 1000
     mySteam.updateUserStat(1, "", 0, 0) // update destroyed enemy counter
     // call only IF an achievement was unlocked - TO show it
     IF mySteam.status.achievement_was_unlocked% = 1 THEN mySteam.storeUserStats(0)
  IF KEY(01) THEN END // IF escape KEY THEN END app
//called on pausing AND before app exit
// you need TO have them both AS RunFrame will call them when user open overlay
// called on restoring app
// called before app axit
--- End code ---

Steps to add achievements:
Remember first to add achievements to Your game in Steam app admin panel (not store admin - app store page, don't turn Achievement store feature before implementing and testing them).
Use Steam stat/achievement name in code, but field ID number is internal to Steam and in app You must use id number based on array position.

first time was due the compiler glbasic was used was simply just...... too old... but howover yes you are right as archivements, mostly in Genius Greedy Mouse (which have bounch of internal once) should do have them.

The compilers is updated and should been quite easy to integrate the steam SDK directly into the source code im should do this a day.

Yeah, I wasn't sure but I though that Genius Greedy Mouse had some kind of 'achievements'.. I know that game should defend itself by quality, but now even small games have achievements, and some users just skip games without them with filters or just thinking that game isn't finished or due other reasons.
That's really nice to hear that such integration (into GLB source code) should be now easier to implement. As ability to call Steam API in such simple way (at least those basic things like stats, achievements, maybe leaderboards) would be awesome and that could be another great feature to list on Steam product page.

Achievements would be great to have for Steam - is this planned soon for a future update?

Yup, access to the Steam API in general would be very handy.

Nice bit of inlining there BTW Dreamerman!


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