Netbook Intel GMA 3150 GPU

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Hatonastick

Well I'm going to take the wait and see approach.  Not much else I can do other than like you suggest, 'downgrade' to windows XP.  Never know, pigs might fly and someone might fix the problem. :)

I'll update here should a patch or something come out that does, but until then don't really have anything else to report.  Only patches I've seen have been for some piece of hardware in the netbook I don't use and the usual security updates from Microsoft.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Wampus

Chalk another one up to the aging chipsets used in Netbooks: I noticed that GETPIXEL isn't working on my GMA950 Eee Netbook but is fine on my other computers. When I say it isn't working I don't mean "differs by 13%" like the help file says can happen with GETPIXEL, I mean it isn't returning any value other than 0 regardless of the brightness & colour of the sprite(s) drawn on the screen before I call the command.

A wave of touchscreen Tablet PCs are set to take over from Netbooks as casual computers but the same Atom CPUs and typically supported chipsets are going to be used in a lot of these new devices. So, I imagine similar issues will crop up.

Hatonastick

#32
Edit: Changed wording now I'm in a nicer mood.  :)

Ugh.  I'm over the whole 'touch screen revolution' already.  I like my iPod, but I could never use a pure touch screen notebook/laptop-like gizmo.  I like my keyboards too much as my typing speed varies (depending on how tired I am) between 60-120 wpm and find myself gritting my teeth whenever I use the on-screen iPod keyboard.  Plus the biggest pain in the rear with pure touch screen gizmos is that traditional game controls really don't work too well thanks to the zero touch feedback you get via your fingers ie. you have to keep looking at your fingers to see if they are in the right place because one piece of screen feels pretty much like another.  Screen overlays (boy that brings back memories of a sort) anyone?  Anyway I stopped buying software for my iPod ages ago.

Tablet PCs?  I'll keep my Netbook thanks. :)

Thankfully for iDevice developers and Tablet PC manufacturers, I'm probably an anomaly.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Scott_AW

Tablets could be nice for gaming and browsing, but I'd miss the clicky buttons on the keyboard.

Hatonastick is using the newer chip, 3150 series.

And in regard to getpixel, I've experienced issues on a variety of different systems, but I believe with V8 of GLB you can now put images into an array which could eliminate the need in some cases.  I haven't tested this out yet.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Hatonastick

I found an article that claimed benchmarks on all Intel GMA chips is lackluster when it comes to OpenGL.  The more I read about things, the more I wish I'd bought a Netbook with Nvidias Ion chip in it.

On the other hand as I'm getting increasingly serious about developing for the Netbook since the iDevice is out of my reach, it probably pays to have a slower graphics chip.  No point having a faster computer than your target market, eh.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Scott_AW

Kind of wish they had nvidias too.

There's also the appup for the atoms which is c and c++ based so you may be able to link it with GLBasic but I haven't tried this.  Gernot mentioned he applied for GLBasic but that's a different topic.

There are AMD netbooks starting to show up now, but I think those use ATI and I don't know how those perform in Opengl vs. Nvidia
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Hatonastick

I've only had a brief poke around the AppUp API/SDK but from that I'd say it should be reasonably trivial to write a GLB wrapper for it.  My only concern is that I've gone right off OpenGL thanks to Intel as far as Netbooks are concerned.  Converting my demo program to DX and going to see if it runs any faster.  I really hope it doesn't as I happen to prefer GLB to pretty much everything these days, but I still need to check -- and if it does I want to stress that it's _not_ GLB's fault, but Intels.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Kitty Hello

-Fullscreen improves performance on Windows
-reduce texture (sprite) size if possible

Scott_AW

Founds the latest drivers for the chipset.  I've been having some issues with certain functions lately, going to see if this helps anything.

http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=19037&ProdId=3235&lang=eng
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Hatonastick

#39
Unfortunately there hasn't been an update of the GMA 3150 drivers for Windows 7 since April and I'm doubting there ever will be another update.  So I've pretty much given up on my Netbook running OpenGL applications properly.  Hope you have much more luck with whatever issues you seem to be facing with yours.
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Scott_AW

Didn't seem to work, I'll have to get that netbook online and check a few things.
Current Project, Orbital Contract Defense
http://gamejolt.com/games/adventure/code-name-ocd/9887/

BlackShadow now open source/resource(requires duke3d)
http://gamejolt.com/games/adventure/black-shadow-3d/9885/

Hatonastick

#41
Woo hoo!  Sorry to resurrect an old thread like this but figured it might make more sense keeping it all in context.  Anyway, Intel late last year (I haven't used my Netbook in a long time so didn't get the update until today) released a driver update for this particular graphics chipset and now my GLB game absolutely screams along on my Samsung Netbook.  Big change going from 10 FPS or so to 200+ FPS.  So whatever the problem was they finally fixed it.

Time to add that timer based movement code I guess. :)
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Ian Price

I came. I saw. I played.

Hatonastick

#43
For sure!  Problem is now I'm having trouble with the ATI drivers (specifically atikmdag.sys) causing random BSOD's on my desktop while my computer is idle for long periods of time.  :blink:
Mat. 5: 14 - 16

Android: Toshiba Thrive Tablet (3.2), Samsung Galaxy Tab 2 (4.1.2).
Netbook: Samsung N150+ Netbook (Win 7 32-bit + Ubuntu 11.10).
Desktop: Intel i5 Desktop with NVIDIA GeForce GTX 460 (Win 8.1 64-bit).

Kitty Hello

google for the bsod details. It might bring up some setting you have to disable.