[iPhone] OpenFeint

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fjsantosb

Hi there,

I managed to found a big BUG on OpenFeint (implementation).
When I close application on OpenFeint screen, all seems to work, but the application seems to continue working on a thread. Wen I open the aplication again, random result occurs (black screen, immediately Open the App in the same screen i close, or simply crash).
I have to wait a bit and reopen application and it's work (maybe OS shut down the thread in a minute or so).

And other glitch i have found is the music; when open OF, its stop (as expected), but when I close OF, its take to long to get the music playing again.

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

trucidare

only MapKit framework, UIKit is necessary.
You can rename your project. i have 2 different app on ipod with same xcode project. No problem here.
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

fjsantosb

Hi trucidare,

I wonder for the 'OpenFeint continues open when i close' problem, if it be possible to create a command to close OF.
So I can call the command on GLB_ON_QUIT and close for sure OF.

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

trucidare

what you mean with open? The session would be killed after closing your program
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

fjsantosb

Well, its seems that OF session remains opens after close the program.
I have tested and if I close my App on OF screen, it reamins somewhat opens.

Steps to get this behaviour:

1. Open App.
2. Open OF.
3. Close the App in OF screen.
4. Open App Again.

If you follow this steps you will find that aplications don't open properly.
If you try to open App after a while, it will open correctly.

Its seems that OF remains open after closing App, but its killed by OS in a few minutes after.

Very strange.

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

fjsantosb

Mmmm very Strange,

I tried to implement in other App, and it's seems to work properly  :blink:

I will take a look on my other App.

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Ozden79

Ok, here's the response from OpenFeint guys :

Please try setting the active target to 3.1.3 or 3.1.2 (upper left pull down menu in project window).  If you want to support old devices just set the deployment target in build settings to include OS 2.2.1.

So it seems that we should not target to 2.2.1 directly but instead set the deployment target.

Ãâ€"zden

trucidare

Works here too. Its your test app fsantjosb

sorry guys the weak set solution was for agon :/
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

fjsantosb

Yep, its 'seem working well on my other project (very strange).

A little question, I tried to change the name of the App (currently is OF-Test), I tried on 'Product Name', but altought change the name of the build, not change the name of the App once i Upload to iPod / iPhone. How I can do that?

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

trucidare

in Info.plist you can set the AppName. Bundle-Display-Name i think.
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

fjsantosb

Thanks very much trucidare!

It's was exactly the place to change.

Thank for sharing and for continuous helping!

King Regards, fjsantos.
Francisco Santos Belmonte founder of Tip Tap Games.
Website: www.tiptapgames.com
Twitter: www.twitter.com/tiptapgames
Facebook: http://dld.bz/dYVd
iPhone News & Sales: www.gamesappetizer.com

Ozden79

Trucidare,

I want to thank you for providing this nice OpenFeint wrapper. I posted my game update with OpenFeint integration now and  integrated it into the Lite version as well.

Thanks again... ;)

trucidare

no problem really. Have fun with it :)
MacBook Pro 2,2 GHz Core 2 Duo, 4 GB RAM, 160 GB HDD, 8600M GT
Core i3 - 3,07 GHz, 8 GB Ram, 2.5 TB HDD, Geforce GTX 260+ OC

Ozden79

Hi,

I've one problem in here now. Since I integrated OpenFeint, when my game is played online, meaning OpenFeint has connected to it's servers, responsiveness of my game decreased a lot to nearly an unplayable level. I would like to ask whether this is something to do with the GLBasic wrapper or is something to do with OpenFeint in general?

Thanks,

Ãâ€"zden

Kitty Hello

Did you use the latest wrapper? That problem is already solved.
When OF displays a message, the game slows down, yes. But after the message is gone, everything should be Ok.